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		"name": "Leather",
		"description": "Treated animal hide converted into durable, flexible material. Used in armor, clothing, and equipment production throughout the wasteland.",
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		"name": "Scrap Metal",
		"description": "Salvaged metal fragments from pre-war structures and machinery. Irregular in shape and composition but essential for basic repairs and crafting primitive tools or weapons.",
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		"name": "Springs & Screws",
		"description": "Essential fasteners and mechanical components salvaged from pre-war devices. Critical for weapon repairs, trap construction, and assembling complex mechanical items.",
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		"description": "Fractured glass fragments with varied thickness and sharpness. Useful for improvised cutting tools, primitive magnification, or as embedded defensive elements in weapons.",
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		"description": "Once merely packaging, now precious commodity. These pressed fiber sheets provide warmth in cold shelters and, when treated properly, become the wasteland's first defense against the elements.",
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		"description": "Processed cellulose sheets with varied quality and thickness. Used for record-keeping, blueprint creation, insulation, and fire-starting when necessary",
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		"name": "Cotton Fibers",
		"description": "Natural plant-derived fibers extracted from salvaged textiles. Critical component for medical supplies, primitive wicks, basic clothing repairs, and rudimentary filter construction",
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		"description": "Basic chemical compounds salvaged from household products and industrial sources. Used in ammunition production, medicine creation, and water purification processes.",
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		"name": "Antiseptic Powder",
		"description": "Dehydrated antimicrobial compound effective against common wasteland infections. Essential component in field medicine kits and valuable for preventative wound treatment.",
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		"description": "Knowledge storage tube protecting precious instructions from the elements. Someone took care to preserve these techniques - probably worth learning what they knew.",
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		"description": "A heavy club with rusted barbed wire wound around the striking end. Crude but brutally effective for those who prefer to settle disputes up close.",
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	"Template: 7.62mm Ammo Cartridge": {
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		"name": "Buzzsaw SMG",
		"description": "A compact SMG wrapped in paracord and duct tape. Fires extremely fast at close range but accuracy drops off quick. The iconic drug war aesthetic adapted for wasteland survival. Compact, loud, and effective in tight spaces.",
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	"Trenchsweep Shotgun": {
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		"name": "Trenchsweep Shotgun",
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		"name": "Prowler Rifle",
		"description": "A solid bolt-action rifle with a reputation for reliability and accuracy. You'll need to work the bolt between shots, but the trade-off is consistent performance. Good for calculated shooting at medium distances. Iron sights only.",
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		"name": "Jackal Carbine",
		"description": "Semi-auto carbine that fires as fast as you can pull the trigger. More compact than full-length rifles but still packs decent punch. Good balance between firepower and handling for medium-range work.",
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	"Dustdevil Rifle": {
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		"type": 108,
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		"name": "Dustdevil Rifle",
		"description": "Reliable assault rifle based on weapons that earned their reputation in every conflict zone imaginable. Can switch between fire modes and keeps working even when you treat it poorly. Holds plenty of rounds for extended fights.",
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		"type": 109,
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		"name": "Deadshot Rifle",
		"description": "Precision rifle equipped with salvaged military optics. Designed for long-range accuracy with mechanical consistency. Heavy frame reduces recoil for rapid follow-up shots. Premium materials demand careful maintenance.",
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		"name": "Hellhound",
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		"name": "Scorcher",
		"description": "Shoulder-fired launcher for hardened targets. Single-shot system requiring reload between engagements. Explosive warheads deliver significant blast effect. Backblast zone demands careful tactical positioning.",
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	"12 Gauge Shell (T2)": {
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		"name": "12 Gauge Shell (T2)",
		"description": "Shotguns ammunition (Tier 2). Shell packed with scavenged pellets and improvised wadding. Effective at close range where precision matters less than raw stopping power",
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		"description": "Bolt rifles ammunition (Tier 2). A cartridge with enough punch to drop large game at distance. Hand-loaded with care by someone who understands that wasted shots mean empty stomachs",
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		"name": "High-Conductivity Copper Ore",
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	"Carbon-Rich Coal Samples": {
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		"description": "Lead ore from deep in galena deposits. The isotope ratios in old lead can be compared to pre-war records, potentially proving theories about time-related effects from the Scar. Deep veins provide the cleanest samples for accurate testing.",
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		"description": "Well-constructed equipment carrier with reinforced pouches and secure closures. Offers superior organization and capacity compared to improvised alternatives.",
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	"Tungsten Ore": {
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		"name": "Tungsten Ore",
		"description": "Heavy ore containing tungsten, one of the hardest and most heat-resistant metals available. Critical material for crafting advanced tools, weapon components, and specialized equipment that needs to withstand extreme conditions",
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	"Manganese Ore": {
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		"name": "Manganese Ore",
		"description": "Ore containing manganese, a key ingredient in creating quality steel alloys. Essential for crafting durable weapons and armor that won't shatter under combat stress or harsh wasteland conditions.",
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	"Diagram: Scrapyard Katana": {
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	"Diagram: Prowler Rifle": {
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	"Diagram: Jackal Carbine": {
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	"Diagram: Dustdevil Rifle": {
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	"Diagram: Deadshot Rifle": {
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	"Diagram: Scorcher": {
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		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "13d59255-71fc-46e3-b5fb-587bc22f8f78",
		"type": 500,
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		"name": "Schematics: Traders Belt",
		"description": "Crafting schematics - how to craft a Traders Belt",
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	"Blueprint: Industrial Press Components": {
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		"uuid": "f334aca8-b37b-4584-8631-8eb54a88a215",
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		"subtype": 206,
		"name": "Blueprint: Industrial Press Components",
		"description": "Crafting blueprint - how to make Industrial Press Components",
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		"size": "Vector2i(1, 1)",
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		"uuid": "3779daa6-4143-40ae-a2ec-75073bb30e90",
		"type": 500,
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		"name": "Instruction: Heavy-Duty Reloading Station",
		"description": "Crafting instruction - how to create Heavy-Duty Reloading Station",
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	"Template: 0.38 Ammo Cartridge (T2)": {
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		"uuid": "2811af77-4393-4442-a50a-55f0aeeb56d0",
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	"Template: 9mm Ammo Cartridge (T2)": {
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		"uuid": "475bd60d-f837-4bce-8ba6-305dd87ea65a",
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	"Template: 12 Gauge Shell (T2)": {
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		"uuid": "21d99c48-c0dd-41e7-a4fe-c0497d139a57",
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		"description": "Crafting template - how to make 12 Gauge Shell (T2)",
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	"Template: 0.308 Ammo Cartridge (T2)": {
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		"size": "Vector2i(1, 1)",
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		"uuid": "73f17e63-0e24-4de2-b2fd-bfe951d80aca",
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		"name": "Template: 0.308 Ammo Cartridge (T2)",
		"description": "Crafting template - how to make 0.308 Ammo Cartridge (T2)",
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	"Template: .30 Carbine Ammo Cartridge (T2)": {
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		"uuid": "91d39eff-9b79-4d68-91e9-59fbac46ecd2",
		"type": 500,
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		"name": "Template: .30 Carbine Ammo Cartridge (T2)",
		"description": "Crafting template - how to make .30 Carbine Ammo Cartridge (T2)",
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	"Template: 5.56mm Ammo Cartridge (T2)": {
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		"size": "Vector2i(1, 1)",
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		"uuid": "588dd99a-6be0-4f4b-95a3-2eada2cdf4fb",
		"type": 500,
		"subtype": 209,
		"name": "Template: 5.56mm Ammo Cartridge (T2)",
		"description": "Crafting template - how to make 5.56mm Ammo Cartridge (T2)",
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	"Template: .30-06 Ammo Cartridge (T2)": {
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		"size": "Vector2i(1, 1)",
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		"uuid": "3f1a12d3-e7d7-4945-b775-3ab67692bb98",
		"type": 500,
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		"name": "Template: .30-06 Ammo Cartridge (T2)",
		"description": "Crafting template - how to make .30-06 Ammo Cartridge (T2)",
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		"industry": "e5c316ac-119b-43d9-9349-ba1e2ef035b2",
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	"Template: 7.62mm Ammo Cartridge (T2)": {
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		"size": "Vector2i(1, 1)",
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		"uuid": "2d5fb5af-af5b-467e-9ed0-78f230119c67",
		"type": 500,
		"subtype": 209,
		"name": "Template: 7.62mm Ammo Cartridge (T2)",
		"description": "Crafting template - how to make 7.62mm Ammo Cartridge (T2)",
		"range_min": 0,
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		"industry": "12c4751b-f94b-4055-97b6-d6630621d616",
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		"skills": {},
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		"research": "f9a4de06-1e0e-42eb-8bb1-262238e5d338",
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	"Template: Anti-Personnel Rocket (T2)": {
		"image_url": "user://assets/items/blueprints/ammo/tier2/blueprint_t2_launcher_ammo.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "c52a7ed3-5779-481f-8e65-b5809cf93d4f",
		"type": 500,
		"subtype": 209,
		"name": "Template: Anti-Personnel Rocket (T2)",
		"description": "Crafting template - how to make Anti-Personnel Rocket (T2)",
		"range_min": 0,
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		"industry": "e9578686-9791-45a6-b69c-b26b0005eab7",
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		"skills": {},
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		"research": "ad4ed2bb-30b2-4e13-8f9b-1eec2c5c38aa",
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	"Blueprint: High-Carbon Vanadium Steel": {
		"image_url": "user://assets/items/blueprints/materials/tier2/blueprint_t2_hi_carbon_vanadium_steel.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "440c7433-81d2-4dee-ae08-b828c7c51d13",
		"type": 500,
		"subtype": 206,
		"name": "Blueprint: High-Carbon Vanadium Steel",
		"description": "Crafting blueprint - how to make High-Carbon Vanadium Steel",
		"range_min": 0,
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		"industry": "a7f44973-19ea-4d15-9798-e29563c8e0a6",
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		"skills": {},
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		"research": "03db9e9f-45de-4ee2-bd9e-2c6edf2d71c5",
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	"Blueprint: Impact Steel Alloy": {
		"image_url": "user://assets/items/blueprints/materials/tier2/blueprint_t2_impact_steel_alloy.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "8407fb86-845b-4828-80fe-e15f2e0bedbe",
		"type": 500,
		"subtype": 206,
		"name": "Blueprint: Impact Steel Alloy",
		"description": "Crafting blueprint - how to make Impact Steel Alloy",
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		"description": "Tough, sword-shaped leaves with sharp edges and sticky sap. The juice inside has antiseptic properties that wasteland medics put to good use in poultices and salves.",
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		"name": "Yerba Mansa Root",
		"description": "Knotted, pungent roots dug from marshy ground near water sources. One of the strongest natural antibiotics the desert offers, if you can tolerate the overpowering smell.",
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	"Raven Crop Stones": {
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		"name": "Raven Crop Stones",
		"description": "Small, polished stones from a raven's gizzard, ground smooth by years of digesting desert minerals. Wasteland cooks crush them into seasoning powder rich in trace nutrients.",
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	"Geiger Nectar": {
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		"name": "Geiger Nectar",
		"description": "Concentrated nectar harvested from Geiger Wasps. The faintly warm, golden substance is dangerously rich in energy - handle carefully and cook thoroughly before consumption.",
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	"Filthy Bandage Roll": {
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		"name": "Filthy Bandage Roll",
		"description": "Blood-stained bandage rolls pulled from Iron Wolf raiders. Crude and dirty, but the base materials can be cleaned and repurposed by anyone with real medical knowledge.",
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		"type": 500,
		"subtype": 202,
		"name": "Recipe: Mansa Roots Bowl",
		"description": "Cooking recipe - how to cook Mansa Roots Bowl",
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	"Formula: Juniper Wrap": {
		"image_url": "user://assets/items/blueprints/medications/blueprint_juniper_poultice.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 999,
		"uuid": "7818546a-bfa4-4416-afdd-f2d3c95a5624",
		"type": 500,
		"subtype": 203,
		"name": "Formula: Juniper Wrap",
		"description": "Chemical formula - how to make Juniper Wrap",
		"range_min": 0,
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	"Formula: Cheap Stim": {
		"image_url": "user://assets/items/blueprints/medications/blueprint_cheap_stim.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 999,
		"uuid": "2e465fb5-2ed4-4ce6-905b-8ca27b1500cf",
		"type": 500,
		"subtype": 203,
		"name": "Formula: Cheap Stim",
		"description": "Chemical formula - how to make Cheap Stim",
		"range_min": 0,
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	"Formula: Rage Shot": {
		"image_url": "user://assets/items/blueprints/medications/blueprint_rage_shot.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 999,
		"uuid": "18489288-a2d7-4571-bb0f-fbd3bf4900d9",
		"type": 500,
		"subtype": 203,
		"name": "Formula: Rage Shot",
		"description": "Chemical formula - how to make Rage Shot",
		"range_min": 0,
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		"atk_per_turn": 0,
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	"Formula: Yerba Mansa Salve": {
		"image_url": "user://assets/items/blueprints/medications/blueprint_t2_yerba_mansa_salve.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "4aa76e1c-65f9-458e-b42b-5f1c5db8058d",
		"type": 500,
		"subtype": 203,
		"name": "Formula: Yerba Mansa Salve",
		"description": "Chemical formula - how to make Yerba Mansa Salve",
		"range_min": 0,
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	"Formula: Tobacco Ointment": {
		"image_url": "user://assets/items/blueprints/medications/blueprint_t2_tobacco_ointment.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "afd57e51-e8ab-472b-84e4-6fcca009b432",
		"type": 500,
		"subtype": 203,
		"name": "Formula: Tobacco Ointment",
		"description": "Chemical formula - how to make Tobacco Ointment",
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	"Formula: Wolf Tincture": {
		"image_url": "user://assets/items/blueprints/medications/blueprint_t2_wolf_tincture.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "9419a92e-312f-4fcd-9e41-e7a89c841e56",
		"type": 500,
		"subtype": 203,
		"name": "Formula: Wolf Tincture",
		"description": "Chemical formula - how to make Wolf Tincture",
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		"tier": 2,
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	"Formula: Combat Cocktail": {
		"image_url": "user://assets/items/blueprints/medications/blueprint_t2_combat_cocktail.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 999,
		"uuid": "4c289a5d-e67c-428f-99a3-d73b35140420",
		"type": 500,
		"subtype": 203,
		"name": "Formula: Combat Cocktail",
		"description": "Chemical formula - how to make Combat Cocktail",
		"range_min": 0,
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		"range_max": 0,
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	"0.38 Ammo Cartridge (R)": {
		"image_url": "user://assets/items/ammo/rangers/t1_pistol_038.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "de27a267-841c-4914-9291-a97ee4f74e66",
		"type": 1000,
		"subtype": 0,
		"name": "0.38 Ammo Cartridge (R)",
		"description": "Handguns ammunition. Complete round combining casing, powder, and projectile. Not pretty, not consistent, but definitely beats throwing rocks when raiders come calling. Rangers issued.",
		"range_min": 0,
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		"skills": {},
		"max_charges": null,
		"ammo_type": "539818d1-84af-4187-9ba6-51353bbbc857",
		"tier": 10,
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	"9mm Ammo Cartridge (R)": {
		"image_url": "user://assets/items/ammo/rangers/t1_smg_9mm.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "29665572-73bd-46a6-9b62-5ee15ea4ecb3",
		"type": 1000,
		"subtype": 0,
		"name": "9mm Ammo Cartridge (R)",
		"description": "SMGs ammunition. Standard small arms cartridge assembled from salvaged components. Reliable performance despite visible quality variations. Rangers issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 2,
		"dmg_max": 5,
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		"ar": 0,
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		"skills": {},
		"max_charges": null,
		"ammo_type": "36c0773f-3d51-4294-9693-127c9d90783d",
		"tier": 10,
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		"research": null,
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	"12 Gauge Shell (R)": {
		"image_url": "user://assets/items/ammo/rangers/t1_shotgun_12g.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "268f2978-f17d-4f9d-b416-4adf93f80653",
		"type": 1000,
		"subtype": 0,
		"name": "12 Gauge Shell (R)",
		"description": "Shotguns ammunition. Shell packed with scavenged pellets and improvised wadding. Effective at close range where precision matters less than raw stopping power. Rangers issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 5,
		"dmg_max": 9,
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		"ar_weak": 0,
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		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "93e12d3b-ef9d-4298-9104-9e4926e795e4",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
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	"0.308 Ammo Cartridge (R)": {
		"image_url": "user://assets/items/ammo/rangers/t1_bolt_308.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "e9aa2d82-9f4f-4a54-81fa-a9da73f1e58d",
		"type": 1000,
		"subtype": 0,
		"name": "0.308 Ammo Cartridge (R)",
		"description": "Bolt rifles ammunition. A cartridge with enough punch to drop large game at distance. Hand-loaded with care by someone who understands that wasted shots mean empty stomachs. Rangers issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 6,
		"dmg_max": 14,
		"clip_size": 0,
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		"industry": null,
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		"ar": 0,
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		"ar_weak": 0,
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		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "a72d8e82-3f7f-4da5-8d65-c5887a06a5aa",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"abilities": []
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	".30 Carbine Ammo Cartridge (R)": {
		"image_url": "user://assets/items/ammo/rangers/t1_semi_30_carbine.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "b860ec7a-f096-416f-9dab-c48936100cfc",
		"type": 1000,
		"subtype": 0,
		"name": ".30 Carbine Ammo Cartridge (R)",
		"description": "Semi auto rifles ammunition. Intermediate cartridge balancing power with manageable recoil. Popular among scouts who need something stronger than handgun rounds but lighter than rifle ammunition. Rangers issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 4,
		"dmg_max": 9,
		"clip_size": 0,
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		"atk_type": 3,
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		"slots": 0,
		"industry": null,
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		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "93bbf8c6-5ec1-41eb-9624-12341b279a2a",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
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		"abilities": []
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	"5.56mm Ammo Cartridge (R)": {
		"image_url": "user://assets/items/ammo/rangers/t1_assault_556.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "0785e215-ce2e-4a91-9e72-75193dc8bd98",
		"type": 1000,
		"subtype": 0,
		"name": "5.56mm Ammo Cartridge (R)",
		"description": "Assault rifles ammunition. Military-style cartridge cobbled together from pre-war specifications. Not as consistent as the originals, but still delivers reliable performance in automatic weapons. Rangers issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 5,
		"dmg_max": 6,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 3,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "31d66915-6137-418d-89ad-230affde1f46",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"enemy_prototype_uuid": null,
		"abilities": []
	},
	".30-06 Ammo Cartridge (R)": {
		"image_url": "user://assets/items/ammo/rangers/t1_sniper_3006.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "2df3f7ec-3d42-4647-9f4a-e9f77aaa27b5",
		"type": 1000,
		"subtype": 0,
		"name": ".30-06 Ammo Cartridge (R)",
		"description": "Sniper rifles ammunition. Heavy rifle round with serious long-range potential. Each cartridge represents significant investment in powder and lead, so experienced marksmen make every shot count. Rangers issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 10,
		"dmg_max": 18,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 3,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
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		"slots": 0,
		"industry": null,
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		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": null,
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"Empty Room Locket": {
		"image_url": "user://assets/items/vanity/empty_room_locket.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "21f97750-77a0-43cd-88fe-d06c7e308928",
		"type": 1400,
		"subtype": 0,
		"name": "Empty Room Locket",
		"description": "A tarnished silver locket containing nothing: no portrait, no lock of hair, no scrap of paper. The Children wear them in remembrance of the homes left behind in the old world, all those rooms still standing somewhere, waiting for occupants who will never return.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 0,
		"dmg_max": 0,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 0,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": null,
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
		"buff_level": null,
		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"Coyote-Eyed Doll": {
		"image_url": "user://assets/items/vanity/coyote_eyed_doll.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "6799947f-cd4e-43f9-9f78-a2d38758da9c",
		"type": 1400,
		"subtype": 0,
		"name": "Coyote-Eyed Doll",
		"description": "A small cloth doll stitched by commune children, with two amber beads for eyes that catch the light like wet sand at dawn. Mothers tuck them into the cradles of newborns: a gentle ward, they say, against the loneliness of growing up in a world this wide.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 0,
		"dmg_max": 0,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 0,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": null,
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"Peacemaker": {
		"image_url": "user://assets/items/vanity/peacemaker.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "f1792d00-182f-49e2-8804-f96786da9dbf",
		"type": 1400,
		"subtype": 0,
		"name": "Peacemaker",
		"description": "A pre-war revolver, lovingly polished, with the firing pin removed and the chambers filled with pressed wildflowers. The Children carry them into tense negotiations as a gentle reminder that the threat of violence has always been the loudest voice in any room, and that listening is a choice.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 0,
		"dmg_max": 0,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 0,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": null,
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"abilities": []
	},
	"0.38 Ammo Cartridge (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_pistol_038.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "15ae2632-c088-4434-8175-b544692a1645",
		"type": 1000,
		"subtype": 0,
		"name": "0.38 Ammo Cartridge (S)",
		"description": "Handguns ammunition. Complete round combining casing, powder, and projectile. Not pretty, not consistent, but definitely beats throwing rocks when raiders come calling. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 4,
		"dmg_max": 9,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "539818d1-84af-4187-9ba6-51353bbbc857",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
		"buff_level": null,
		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"9mm Ammo Cartridge (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_smg_9mm.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "9a5b4c2d-ed08-4fdb-b963-a073b6275352",
		"type": 1000,
		"subtype": 0,
		"name": "9mm Ammo Cartridge (S)",
		"description": "SMGs ammunition. Standard small arms cartridge assembled from salvaged components. Reliable performance despite visible quality variations. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 1,
		"dmg_max": 3,
		"clip_size": 0,
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		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
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		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "36c0773f-3d51-4294-9693-127c9d90783d",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"12 Gauge Shell (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_shotgun_12g.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "3bc1e25c-1179-49b0-9f2b-d42973fc8b66",
		"type": 1000,
		"subtype": 0,
		"name": "12 Gauge Shell (S)",
		"description": "Shotguns ammunition. Shell packed with scavenged pellets and improvised wadding. Effective at close range where precision matters less than raw stopping power. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 3,
		"dmg_max": 6,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "93e12d3b-ef9d-4298-9104-9e4926e795e4",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
		"buff_level": null,
		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"0.308 Ammo Cartridge (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_bolt_308.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "bdb4e14d-83e6-47b8-ad8c-1ff6dc309779",
		"type": 1000,
		"subtype": 0,
		"name": "0.308 Ammo Cartridge (S)",
		"description": "Bolt rifles ammunition. A cartridge with enough punch to drop large game at distance. Hand-loaded with care by someone who understands that wasted shots mean empty stomachs. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 4,
		"dmg_max": 11,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "a72d8e82-3f7f-4da5-8d65-c5887a06a5aa",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"enemy_prototype_uuid": null,
		"abilities": []
	},
	".30 Carbine Ammo Cartridge (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_semi_30_carbine.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "5406de11-e4a8-4a90-bf3b-503fea09bd0e",
		"type": 1000,
		"subtype": 0,
		"name": ".30 Carbine Ammo Cartridge (S)",
		"description": "Semi auto rifles ammunition. Intermediate cartridge balancing power with manageable recoil. Popular among scouts who need something stronger than handgun rounds but lighter than rifle ammunition. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 2,
		"dmg_max": 6,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "93bbf8c6-5ec1-41eb-9624-12341b279a2a",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"5.56mm Ammo Cartridge (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_assault_556.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "ce7a834f-e907-45f8-adca-7579509e7e54",
		"type": 1000,
		"subtype": 0,
		"name": "5.56mm Ammo Cartridge (S)",
		"description": "Assault rifles ammunition. Military-style cartridge cobbled together from pre-war specifications. Not as consistent as the originals, but still delivers reliable performance in automatic weapons. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 3,
		"dmg_max": 4,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "31d66915-6137-418d-89ad-230affde1f46",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"enemy_prototype_uuid": null,
		"abilities": []
	},
	".30-06 Ammo Cartridge (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_sniper_3006.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "dd6d4fdb-ae8f-49ab-91d4-47406708f107",
		"type": 1000,
		"subtype": 0,
		"name": ".30-06 Ammo Cartridge (S)",
		"description": "Sniper rifles ammunition. Heavy rifle round with serious long-range potential. Each cartridge represents significant investment in powder and lead, so experienced marksmen make every shot count. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 6,
		"dmg_max": 13,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "e0a13711-e7d8-4b61-89c0-214a10ed67bd",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"abilities": []
	},
	"7.62mm Ammo Cartridge (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_minigun_762.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "6e42ed0e-4d2b-4dc5-888d-f520a5643c19",
		"type": 1000,
		"subtype": 0,
		"name": "7.62mm Ammo Cartridge (S)",
		"description": "Machine guns ammunition. Designed for sustained fire. Ready to feed hungry automatic weapons. Quality varies but quantity usually compensates. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 1,
		"dmg_max": 4,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "d583edb0-b529-4406-b514-e35fd4617903",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
		"buff_level": null,
		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"Anti-Personnel Rocket (S)": {
		"image_url": "user://assets/items/ammo/shamans/t1_launcher_rocket.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "d25d5f60-6636-4cf8-a60b-54e66becf319",
		"type": 1000,
		"subtype": 0,
		"name": "Anti-Personnel Rocket (S)",
		"description": "Launchers ammunition. Self-propelled warheads assembled from salvaged components and volatile chemicals. Point away from face when firing, and hope the fins keep it straight. Techno-Shamans issued.",
		"range_min": 0,
		"range_opt": 0,
		"range_max": 0,
		"atk_per_turn": 0,
		"dmg_min": 10,
		"dmg_max": 15,
		"clip_size": 0,
		"accuracy_bonus": 0,
		"atk_type": 6,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "66c7f18a-7ecd-4e6f-a6c1-9e6d5c17b15a",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
		"buff_level": null,
		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"Spirit-Wired Revolver": {
		"image_url": "user://assets/items/weapons/factions/shamans_t1_pistol.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 1,
		"uuid": "87ebee96-501f-4770-aa8f-6499c717ee2a",
		"type": 103,
		"subtype": 0,
		"name": "Spirit-Wired Revolver",
		"description": "A handgun rebuilt by Techno-Shaman tinkers with hand-wound coils and salvaged components blessed in the usual way. Functions noticeably better than its donor frame. The blessing is optional.",
		"range_min": 1,
		"range_opt": 1,
		"range_max": 2,
		"atk_per_turn": 1,
		"dmg_min": 0,
		"dmg_max": 0,
		"clip_size": 8,
		"accuracy_bonus": 2,
		"atk_type": 0,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {
			"WEAPON": "/items/weapons/factions/shamans_t1_pistol_WEAPON.png"
		},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "539818d1-84af-4187-9ba6-51353bbbc857",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
		"buff_level": null,
		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"Diviner Bolt": {
		"image_url": "user://assets/items/weapons/factions/shamans_t1_bolt.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 1,
		"uuid": "62e03abf-565f-48a5-b975-6af1a49be7b3",
		"type": 106,
		"subtype": 0,
		"name": "Diviner Bolt",
		"description": "Rifle reworked at a shaman's bench: bolt throw smoothed, trigger cleaned up, barrel coaxed into honesty. Shoots straighter than it has any right to. Don't ask about the ritual.",
		"range_min": 2,
		"range_opt": 3,
		"range_max": 4,
		"atk_per_turn": 1,
		"dmg_min": 0,
		"dmg_max": 0,
		"clip_size": 6,
		"accuracy_bonus": 4,
		"atk_type": 0,
		"hp_restore": 0,
		"slots": 0,
		"industry": null,
		"sprites_urls": {
			"WEAPON": "/items/weapons/factions/shamans_t1_bolt_WEAPON.png"
		},
		"prime_def_type": 0,
		"weak_def_type": 0,
		"ar": 0,
		"ar_prime": 0,
		"ar_weak": 0,
		"defense_modifier": 0,
		"hit_penalty": 0,
		"skills": {},
		"max_charges": null,
		"ammo_type": "a72d8e82-3f7f-4da5-8d65-c5887a06a5aa",
		"tier": 10,
		"white_xp_conversion": null,
		"research": null,
		"buff_uuid": null,
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		"enemy_prototype_uuid": null,
		"abilities": []
	},
	"Threadwire Rifle": {
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		"size": "Vector2i(1, 1)",
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		"name": "Blessed Wasteland Energizer",
		"description": "Desert plants and mutant parts brewed into something between a meal and a stimulant. Tastes like dirt but keeps you moving when your body wants to quit. Blessed by The Church.",
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		"name": "Pilgrim's Knot",
		"description": "A length of frayed prayer cord tied into seven knots, each one made on a day the pilgrim chose to keep walking. The Church teaches that desire is not a sin to be crushed but a current to be followed, that the path itself is what fate uses to find you.",
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		"uuid": "f03c5028-5aa5-4415-8041-462a54d79166",
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		"name": "Reclaimed Heart Pendant",
		"description": "A small heart cast from melted pre-war jewelry: wedding bands, lockets, charms pulled from the ruins. The Church gives them to new converts as a reminder that metal can be remade endlessly, but the soul inside has only one chance at salvation.",
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		"size": "Vector2i(1, 1)",
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		"uuid": "52624ef7-52d2-4e58-bb68-d41b68925008",
		"type": 1000,
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		"name": "0.38 Ammo Cartridge (C)",
		"description": "Handguns ammunition. Complete round combining casing, powder, and projectile. Not pretty, not consistent, but definitely beats throwing rocks when raiders come calling. Casa Roja issued.",
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	"9mm Ammo Cartridge (C)": {
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		"size": "Vector2i(1, 1)",
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		"uuid": "05f7f859-45c1-4a45-bf58-cd63e8fda2ae",
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		"subtype": 0,
		"name": "9mm Ammo Cartridge (C)",
		"description": "SMGs ammunition. Standard small arms cartridge assembled from salvaged components. Reliable performance despite visible quality variations. Casa Roja issued.",
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		"skills": {},
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		"ammo_type": "36c0773f-3d51-4294-9693-127c9d90783d",
		"tier": 10,
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		"image_url": "user://assets/items/ammo/caravan/t1_shotgun_12g.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "1e656bbe-400b-4db9-8413-6fefee3b86ef",
		"type": 1000,
		"subtype": 0,
		"name": "12 Gauge Shell (C)",
		"description": "Shotguns ammunition. Shell packed with scavenged pellets and improvised wadding. Effective at close range where precision matters less than raw stopping power. Casa Roja issued.",
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		"skills": {},
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		"ammo_type": "93e12d3b-ef9d-4298-9104-9e4926e795e4",
		"tier": 10,
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	"0.308 Ammo Cartridge (C)": {
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		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "581c4b36-b5a4-47c7-a3a1-db624b6bd270",
		"type": 1000,
		"subtype": 0,
		"name": "0.308 Ammo Cartridge (C)",
		"description": "Bolt rifles ammunition. A cartridge with enough punch to drop large game at distance. Hand-loaded with care by someone who understands that wasted shots mean empty stomachs. Casa Roja issued.",
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		"skills": {},
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		"ammo_type": "a72d8e82-3f7f-4da5-8d65-c5887a06a5aa",
		"tier": 10,
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		"image_url": "user://assets/items/ammo/caravan/t1_semi_30_carbine.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "fffc401e-b7cd-4d99-8439-62e92f2815d4",
		"type": 1000,
		"subtype": 0,
		"name": ".30 Carbine Ammo Cartridge (C)",
		"description": "Semi auto rifles ammunition. Intermediate cartridge balancing power with manageable recoil. Popular among scouts who need something stronger than handgun rounds but lighter than rifle ammunition. Casa Roja issued.",
		"range_min": 0,
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		"skills": {},
		"max_charges": null,
		"ammo_type": "93bbf8c6-5ec1-41eb-9624-12341b279a2a",
		"tier": 10,
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		"image_url": "user://assets/items/ammo/caravan/t1_assault_556.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "674749bd-530f-476c-a091-58f6aacba8fc",
		"type": 1000,
		"subtype": 0,
		"name": "5.56mm Ammo Cartridge (C)",
		"description": "Assault rifles ammunition. Military-style cartridge cobbled together from pre-war specifications. Not as consistent as the originals, but still delivers reliable performance in automatic weapons. Casa Roja issued.",
		"range_min": 0,
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		"skills": {},
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		"ammo_type": "31d66915-6137-418d-89ad-230affde1f46",
		"tier": 10,
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	".30-06 Ammo Cartridge (C)": {
		"image_url": "user://assets/items/ammo/caravan/t1_sniper_3006.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 200,
		"uuid": "cd2e32ba-192a-4779-9d2c-7ddabf4c6015",
		"type": 1000,
		"subtype": 0,
		"name": ".30-06 Ammo Cartridge (C)",
		"description": "Sniper rifles ammunition. Heavy rifle round with serious long-range potential. Each cartridge represents significant investment in powder and lead, so experienced marksmen make every shot count. Casa Roja issued.",
		"range_min": 0,
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		"description": "A torn mail sack and a carrier's cap, both stiff with dried blood. Recovered from Iron Wolf raiders. The contents are gone; what remains confirms the owner is not coming back for them.",
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		"abilities": [
			{
				"code": "stop_bleed",
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	},
	"Formula: Pressure Bandage": {
		"image_url": "user://assets/items/blueprints/medications/blueprint_pressure_bandage.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "0d955898-a1d8-4dba-9dd1-369af884b596",
		"type": 500,
		"subtype": 203,
		"name": "Formula: Pressure Bandage",
		"description": "Chemical formula - how to make Pressure Bandage",
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		"atk_per_turn": 0,
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	"Refraction Lens": {
		"image_url": "user://assets/items/accessories/refraction_lens.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 5,
		"uuid": "c507c212-f927-427f-9cfc-3016d5ff2ec6",
		"type": 2400,
		"subtype": 0,
		"name": "Refraction Lens",
		"description": "Tissue from a metamorph's eye, sealed between two plates of ground glass. It saw through eleven different sets of eyes before it saw through yours. Hunters say it shows you where the soft parts are.",
		"range_min": 0,
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		"abilities": [
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	"Eleven Species Vial": {
		"image_url": "user://assets/items/accessories/eleven_species_vial.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 5,
		"uuid": "b25ce96b-0738-4ebd-bc8f-81a0523a731c",
		"type": 2400,
		"subtype": 0,
		"name": "Eleven Species Vial",
		"description": "Metamorph stomach acid, decanted into glass and stoppered tight. The creature used it to break down whatever it swallowed whole. A few drops on chromite or galena ore loosens what the pick left behind in the rock.",
		"range_min": 0,
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		"abilities": [
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	"Chimera Cord": {
		"image_url": "user://assets/items/accessories/chimera_cord.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 5,
		"uuid": "c1e1cb66-86b7-43ac-b144-b3d952861c68",
		"type": 2400,
		"subtype": 0,
		"name": "Chimera Cord",
		"description": "Bone taken from a metamorph, none of it originally the metamorph's. Each piece came from something it ate and never finished absorbing. Improves the wearer's ability to withstand energy-based attacks.",
		"range_min": 0,
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	},
	"Stalker's Collar": {
		"image_url": "user://assets/items/accessories/stalker_s_collar.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 5,
		"uuid": "09d9fd93-beb4-4ad0-9b9c-812bea4b9161",
		"type": 2400,
		"subtype": 0,
		"name": "Stalker's Collar",
		"description": "Rad stalker hide, tanned with the animal's own gland oil still worked into it. The pack lived in hot ground and breathed things that kill most animals in minutes. Improves the wearer's ability to withstand chemical attacks",
		"range_min": 0,
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	"Fang Choker": {
		"image_url": "user://assets/items/accessories/fang_choker.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 5,
		"uuid": "4dd739e4-b5c4-462a-a242-228393e5dee1",
		"type": 2400,
		"subtype": 0,
		"name": "Fang Choker",
		"description": "Four teeth off an alpha rad stalker, one of them still longer than it was when the animal died. Trappers who wear them claim the desert stops feeling like something you move through and starts feeling like something you hunt in.",
		"range_min": 0,
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		"abilities": [
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	"Marrow Charm": {
		"image_url": "user://assets/items/accessories/marrow_charm.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 5,
		"uuid": "ae4ac049-6b21-4013-8104-1eab8b22d38a",
		"type": 2400,
		"subtype": 0,
		"name": "Marrow Charm",
		"description": "A length of rad stalker leg bone, plugged at both ends and worn on a cord. The animal ran down prey across open ground for days at a stretch. Whatever let it keep going is still in the bone, and it is still warm.",
		"range_min": 0,
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	},
	"Diagram: Refraction Lens": {
		"image_url": "user://assets/items/blueprints/accessories/blueprint_refraction_lens.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "489a8406-008a-4f4e-b11f-1f11f6b9e049",
		"type": 500,
		"subtype": 211,
		"name": "Diagram: Refraction Lens",
		"description": "Crafting diagram - how to make Refraction Lens",
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	"Diagram: Eleven Species Vial": {
		"image_url": "user://assets/items/blueprints/accessories/blueprint_eleven_spieces_vial.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "45690858-af46-4bb6-9899-dfc59c9ef1af",
		"type": 500,
		"subtype": 211,
		"name": "Diagram: Eleven Species Vial",
		"description": "Crafting diagram - how to make Eleven Species Vial",
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	"Diagram: Chimera Cord": {
		"image_url": "user://assets/items/blueprints/accessories/blueprint_chimera_cord.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "a02f8667-bb9e-4567-9c00-1125cda95fb9",
		"type": 500,
		"subtype": 211,
		"name": "Diagram: Chimera Cord",
		"description": "Crafting diagram - how to make Chimera Cord",
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	"Diagram: Stalker's Collar": {
		"image_url": "user://assets/items/blueprints/accessories/blueprint_stalker_s_collar.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "6e6f939e-4e87-455d-9b34-346f880af585",
		"type": 500,
		"subtype": 211,
		"name": "Diagram: Stalker's Collar",
		"description": "Crafting diagram - how to make Stalker's Collar",
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	"Diagram: Fang Choker": {
		"image_url": "user://assets/items/blueprints/accessories/blueprint_fang_choker.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "cfafd918-4e40-42d6-81c1-09fab7336a30",
		"type": 500,
		"subtype": 211,
		"name": "Diagram: Fang Choker",
		"description": "Crafting diagram - how to make Fang Choker",
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	"Diagram: Marrow Charm": {
		"image_url": "user://assets/items/blueprints/accessories/blueprint_marrow_charm.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 100,
		"uuid": "a8a91104-ca17-41e5-8c5f-af7139adc8f4",
		"type": 500,
		"subtype": 211,
		"name": "Diagram: Marrow Charm",
		"description": "Crafting diagram - how to make Marrow Charm",
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	"Stalker's Reliquary": {
		"image_url": "user://assets/items/materials/elite/stalker_s_reliquary.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 50,
		"uuid": "c30c3e3b-3a9c-442b-b900-e53e59fe9c82",
		"type": 700,
		"subtype": 0,
		"name": "Stalker's Reliquary",
		"description": "Everything worth taking off a rad stalker, cut out in one piece and wrapped in its own hide. Gland, teeth, and a length of leg bone.Can be used to create rare accessories.",
		"range_min": 0,
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	"Unsettled Mass": {
		"image_url": "user://assets/items/materials/elite/metamorph_unsettled_mass.png",
		"size": "Vector2i(1, 1)",
		"max_stack_size": 50,
		"uuid": "4561ffde-8064-45d2-bcd5-a055f0b344e5",
		"type": 700,
		"subtype": 0,
		"name": "Unsettled Mass",
		"description": "Undifferentiated biological mass recovered from an ancient mimic specimen. Sample contains genetic material from at least eleven distinct species, none integrated into a stable genome. Can be used to create rare accessories.",
		"range_min": 0,
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		"name": "Yellow Hornet Venom",
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		"name": "Red Command Core",
		"description": "Authorization module removed from a sentinel prime's chest housing. Continues drawing trickle current from a cell past its rated service life. Patrol units carried two boards, separated by function. Red: engagement protocol",
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		"name": "Yellow Command Core",
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	"Marrow Talisman": {
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		"name": "Marrow Talisman",
		"description": "The same bone, opened and packed with something that keeps its own heat. Whoever did the work left the ends sealed with wax and did not explain the rest. It runs warmer than the charm ever did, and it does not cool overnight. Increases minimal and maximal damage by 1",
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	"High Score Register Mk II": {
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		"name": "High Score Register Mk II",
		"description": "The counter, rebuilt around a board that was never meant for it. It still logs every job and still refuses to clear, but the digits settle faster now and the tick against your chest keeps a steadier interval than any cabinet ever managed.",
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		"abilities": [
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	"Chimera Braid": {
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		"name": "Chimera Braid",
		"description": "Metamorph \"bones\", split into strands and plaited with wire drawn from something that walked patrol for forty years. Neither material belongs to the other. Worn together, they hold a shape that neither one held alone.",
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	"Twelve Species Vial": {
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		"name": "Twelve Species Vial",
		"description": "The acid, decanted again and fed something new. Whatever went in last did not dissolve cleanly and left its own contribution behind.",
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		"abilities": [
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				"code": "bonus_resource",
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	"Refraction Prism": {
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		"uuid": "c5c08562-f1a5-41e6-b73b-6fee1a92b1de",
		"type": 2400,
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		"name": "Refraction Prism",
		"description": "The lens, reground and stacked into three faces instead of one. Light entering it comes apart and arrives at your eye in pieces, slightly out of order.",
		"range_min": 0,
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		"name": "Jojoba Wax",
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		"description": "Glass fused straight out of the sand, shot through with colors sand has no business producing. A scholar would want a sample. Traders just want the weight, and pay about what a pretty rock is worth.",
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		"description": "Garnet recovered from ground that sits under the Scar. The lattice grew wrong, facets meeting at angles garnet has no business forming. Harder than it should be, which is the only reason toolmakers tolerate the rest of it.",
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		"description": "Recovered material from a destroyed military transport column. Contains drivetrain, structural and fastening components manufactured to defense procurement standards, most still within tolerance despite decades of exposure.",
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		"description": "A pre-packed bearing unit with integral seals and lifetime lubrication, recovered from convoy drivetrain assemblies. Requires no servicing and tolerates contamination that would seize an open bearing within hours.",
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		"description": "Machining chips and turnings swept out of a mobile fabrication trailer. Titanium in a form too fine to forge and too valuable to discard; ammunition work consumes it directly, alloyed into the projectile rather than the case.",
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		"name": "Armor-Grade Fastener Kit",
		"description": "Graded bolts, collars and locking washers pulled from convoy armor plating. Each fastener is rated to a stated shear load and marked accordingly, which is worth more than the steel when assembling anything that vibrates.",
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		"name": "Composite Drive Shaft",
		"description": "A filament-wound drive shaft recovered from a convoy transmission line. Transmits high torque at a fraction of the rotating mass of a steel equivalent, and fails progressively rather than shearing outright.",
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		"description": "Structural bracketry cut from an armored hull, heat-treated at manufacture and still holding its temper. Distributes load across mounting points designed for vehicles that fully expected to be shot at.",
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		"name": "Graphite Stock",
		"description": "Machined graphite blocks recovered from convoy foundry stores. Serves as crucible liner and mold stock at temperatures that destroy conventional refractories, and lends its carbon to the metal poured against it.",
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		"name": "Carbon-Ceramic Compound",
		"description": "Carbon fiber bound in a ceramic matrix, recovered from convoy braking assemblies. Retains structural strength at temperatures that would anneal steel, and sheds heat rather than storing it in the part.",
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	"Load-Rated Buckles": {
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		"type": 1100,
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		"name": "Field Hospital Salvage",
		"description": "Material recovered from a collapsed mobile treatment station. Includes precision instrumentation and sealed consumables held to clinical manufacturing standards, protected from contamination by their original packaging.",
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	"Ceramic Insulator Tile": {
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		"name": "Ceramic Insulator Tile",
		"description": "Insulating tile salvaged from field hospital sterilization equipment. Holds a thermal gradient across a few millimeters without cracking, and stays dimensionally stable through repeated heating cycles.",
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	"Sterile Pump Assembly": {
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		"name": "Sterile Pump Assembly",
		"description": "A sealed positive-displacement pump from a mobile treatment station, manufactured to clinical tolerances. Meters fluid in precise increments without contamination, a property equally valuable well outside medicine.",
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		"name": "Optical Calibration Tool",
		"description": "A collimated reference instrument from a field hospital diagnostic bench. Establishes true optical alignment against a known standard, which is the difference between a sight that is close and a sight that is correct.",
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		"name": "Medical-Grade Seal Stock",
		"description": "Elastomer sheet stock held to clinical specification, recovered still sealed from hospital supply. Cuts to any gasket profile and holds compression set across a temperature range field-grade rubber cannot survive.",
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		"description": "Clinical-grade reagent in a glass ampoule, drawn intact from hospital stores. The contents remain sterile and correctly labeled, a combination rare enough that chemists price these against the drugs they enable.",
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	"Munitions Depot Salvage": {
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		"name": "Munitions Depot Salvage",
		"description": "Stock recovered from a breached ordnance storage facility. Comprises stabilized chemical precursors and specialty compounds, drawn from the manufacturing side of the inventory rather than finished ordnance.",
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		"name": "Ablative Coating",
		"description": "Sacrificial coating compound from depot ordnance stores. Designed to erode under thermal load and carry the heat away with it, protecting the surface beneath through firing cycles that would otherwise pit it.",
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	"Stabilized HE Binder": {
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		"name": "Stabilized HE Binder",
		"description": "Polymer binder from high-explosive manufacture, formulated to hold an energetic filler inert until initiated. Those stabilizing and carrying properties transfer directly to pharmaceutical work, where the same job needs doing safely.",
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		"name": "Superacid Concentrate",
		"description": "Concentrated acid from depot processing stock, several orders beyond anything found in a workshop. Strips oxide and prepares metal surfaces that resist conventional etching. The handling procedures are not optional.",
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	"Composite Armor Resin": {
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		"name": "Composite Armor Resin",
		"description": "Structural resin from armor manufacture, formulated to bond dissimilar materials under load. Cures into a matrix that transfers impact between layers instead of letting them delaminate on the first hit.",
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	"Phenol Stock": {
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		"name": "Phenol Stock",
		"description": "Phenolic resin stock from depot chemical inventory. Impregnates hide and fabric, then cures rigid, converting flexible material into something that holds a shape and resists rot more or less indefinitely.",
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		"name": "Rare Earth Concentrate",
		"description": "Refined rare earth concentrate from depot specialty stores. Added to steel in trace quantities to control grain structure, and to magnets in rather larger ones. Almost nothing in a modern workshop is made without it.",
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	"Gunship Salvage": {
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		"uuid": "796ef4ba-6761-4164-a646-a084e1097e0d",
		"type": 1100,
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		"name": "Gunship Salvage",
		"description": "Electronics recovered from a downed rotary-wing attack platform. Avionics and power components built to tolerate vibration, altitude cycling and radiation exposure well beyond civilian specification.",
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		"name": "Rad-Hardened Circuit Board",
		"description": "A circuit board built to tolerate radiation flux at altitude, recovered from gunship avionics. Redundant traces and shielded substrate keep it working where commercial electronics accumulate faults and quietly fail.",
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		"description": "An intact gall bladder off a mutated bear, bile still contained. The acids inside break down fats the body otherwise cannot process, which is the entire basis of the tinctures made from it.",
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		"name": "Spore Cap Cluster",
		"description": "Fungal caps cut from the growths riding a mutated bear's back, still releasing spores when disturbed. The scent carries to whatever else the fungus has taken. Carrying it advertises you at range.",
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		"description": "A recognition transponder from a WARDOG, still broadcasting the pack handshake. Units in range answer it and converge to regroup. They do not check who is holding the beacon before they arrive.",
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		"description": "Filament drawn off the trailing edge of a chrono-wraith, arriving a fraction later than the hand that grips it. Tools tipped with it cut materials that are not entirely in one state, a category the wasteland now has.",
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		"name": "Stormsense Node",
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		"name": "Charged Crop Stone",
		"description": "A grinding stone from a thunderhead's crop, polished smooth and holding a charge it has no business holding. Cooks drop one into a cure and the meat finishes in a fraction of the usual time.",
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	"Blueprint: Hypercycle Bolt Assembly": {
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		"uuid": "de127b67-c54c-4d6c-9e85-ef0daa994fa1",
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	"Blueprint: Enhanced Shell Magazine": {
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		"uuid": "f98eb43e-7a6a-4026-af17-064da7a4b03a",
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		"uuid": "1f3544cb-4f35-4207-a803-014098869eff",
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		"name": "Blueprint: Quick-Change Receiver",
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		"uuid": "2ed20eb2-cef1-4cda-bdb1-acea0df0ab89",
		"type": 500,
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