{
  "path": "dialogues/quests/high_score/high_score_2.dialogue",
  "text": "~ start c9479f7c-0c2a-4f58-abd1-660cdbcfe25b\nif is_quest_accepted\n\tif are_quest_requirements_met\n\t\tAzra: Side of the building, keypad by the frame. The old code's on the sheet. [#end]\n\t\t\tRead it. Key it exactly. Old machines forgive nothing.\n\telse\n\t\tAzra: You lost it? The sheet that says NEVER WHERE A PLAYER CAN SEE?\n\t\t- Yes, I'm sorry [#get_lost_quest_items]\n\t\t\tAzra: *He copies it out fresh, block letters, and presses it into your palm. Again.* [#end]\n\t\t\t\tA record only dies with its last copy. You came closer than you know. Go.\nelse\n\tAzra: *The terminal's amber glare sits over his shoulder: INSERT CARD. Azra is grinning at it like it said something clever.*\n\t\tA membership card. Personalized, mag-striped, printed at the counter in there by somebody who's been dust for decades. Every card that ever walked out of this place walked into the war.\n\tAzra: But nobody who actually ran a place like this waited on cards. Shift kids. A service door round the side.\n\t\tEvery system has official rules and real ones. The real ones get written down where the manager can't see.\n\tAzra: *From a salvage crate: a service binder, swollen with damp, an arcade-strip stamp on the spine. Pressed flat inside the cover, a strip of masking tape.*\n\t\tThe old operator's code. Written down by somebody who was told not to write it down.\n\t\tEverything that survived the war survived because someone made a copy they weren't supposed to. This one's ours now.\n\t- Why not key it in yourself?\n\t\tAzra: *The grin goes somewhere else.*\n\t\t\tThe last time I went through a door marked DON'T, it cost me everything but my name. I made promises.\n\t\t\tThe tape goes in your pocket, not mine.\n\tAzra: [#quest_info=9c332521-0ade-4ff6-8d76-473a5b3e7afe]\n\tif is_quest_accepted:\n\t\tAzra: [quest: accepted] [#end]\n\t\t\t*He presses the tape flat into your palm.*\n\t\t\tThe old code. Side door, keypad by the frame.\n\t\t\tRead the sheet. Key it exactly. Old machines forgive nothing.\n\telse:\n\t\tAzra: [quest: declined] [#end]\n\t\t\t*He smooths the tape back into the binder.*\n\t\t\tIt survived the end of the world. It'll survive you thinking it over.\n=> END\n\n~ start 58d4556c-b6f2-4999-9036-4d9f78487b9e\nif is_quest_accepted and are_quest_requirements_met\n\tNarrator: *The service door sits in the building's shadow, unmarked. Beside the frame, a keypad: four arrow keys and two letter keys, B and A, all six worn to shadows by gloved thumbs.*\n\t- Key in the old code => door_1\n\t- Come back later\n\t\tNarrator: *The keypad keeps its small amber glow behind you.* [#end]\nelif is_quest_accepted\n\tNarrator: *The keypad waits by the service door, patient as furniture. Six worn keys and, without the sheet, no order to press them in.* [#end]\n\t\t*Azra will have another copy.*\nelse\n\tNarrator: *A squat pre-war building, windows boarded from the inside. VIRTUAL ARENA in dead channel letters. Through the wall, faint and regular, something holds a note and lets it go.* [#end]\n=> END\n\n~ door_1\nNarrator: *The pad waits. First presses.*\n- Up, up, down, down => door_2\n- Down, down, up, up => door_fail\n- Left, right, left, right => door_fail\n- Check the crib sheet => check_sheet\n\n~ door_2\nNarrator: *Four green blinks. The pad holds its breath.*\n- Left, right, left, right => door_3\n- Right, left, right, left => door_fail\n- Up, up, down, down => door_fail\n- Check the crib sheet => check_sheet\n\n~ door_3\nNarrator: *Eight green blinks. Two keys left: B and A.*\n- B, then A => inside\n- A, then B => door_fail\n- Check the crib sheet => check_sheet\n\n~ door_fail\nNarrator: *A red blink. The pad clears itself with a small, patient click.*\n\t*Whatever you keyed, it wasn't the old code.*\n=> door_1\n\n~ check_sheet\nNarrator: *You unfold the tape. The old code is still there, in that irritated hand.*\n\t*By the time you look up, the keypad has timed out and cleared itself.*\n=> door_1\n\n~ inside\nNarrator: *The last two keys. A pause long enough to doubt the whole idea. Then the lock throws itself back like it's been waiting decades for the exercise.*\nNarrator: *Inside: ranks of cabinets under dust tarps, an attendant's counter, a wall of coin lockers. Dead, all of it - except one aisle, lit end to end, leading to a bank of upright pods with glass lids.*\n\t*The air smells of ozone and carpet that outlived its warranty.*\nNarrator: *Above the pods, a board. Amber letters, still cycling.* [#complete_quest]\n\t*LEAGUE STANDINGS. The top line is lit: three letters, S.E.R., and a score longer than the screen wants to show. Every line below it is dark.*\n\t*The score ticks up while you watch.*\n- Look around\n\tNarrator: *The coin lockers along the wall hang open and empty. All but one. On its door, a brass tag, stamped with the same three letters.* [#load_quest=f2ad1747-e185-4e7f-9529-464d1765ab07]\n=> END\n"
}