{
  "order": 1,
  "section": {
    "content": [
      {
        "content": [
          "Actions are orders you give your character. Once an action is given you don't need to be present for it to finish - it runs while the app is closed.",
          "Your current action is shown at the bottom of the screen. Queued actions are listed under Your Character > Actions."
        ],
        "type": "text"
      },
      {
        "content": [
          "The action queue"
        ],
        "type": "h2"
      },
      {
        "content": [
          "You can hold 5 actions in the queue on top of the one you are doing. Some accessories add more slots.",
          "Your character works through the queue in order, offline included.",
          "To cancel a queued action, open Your Character > Actions, tap it and press the red icon.",
          "When you schedule something, you can also push it to the front of the queue, or clear the queue entirely and start it immediately."
        ],
        "type": "text"
      },
      {
        "content": [
          "Moving to the task"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Move, Gather and Track & Engage do not need you to be there already. If the action is somewhere else, your character walks there first, automatically, and then starts work.",
          "Craft, Invent and Deconstruct do not do this. They need a specific building, so if you are not standing in it the action is cancelled instead. Travel there yourself first."
        ],
        "type": "text"
      },
      {
        "content": [
          "Move"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Double tap a hex and press the moving character icon to travel there.",
          "Your character takes the shortest path. Travel time depends on the terrain it crosses.",
          "Some gathering specialisations let you ignore the terrain penalty in mountains or forests entirely."
        ],
        "type": "text"
      },
      {
        "content": [
          "Gather"
        ],
        "type": "h2"
      },
      {
        "content": [
          "The most common way to get resources. Long press a hex, open the Location screen, and press the resource you want.",
          "Most resources need the right tool equipped, of a high enough tier, and the matching gathering skill. Without them you cannot work the node at all.",
          "Speed depends on the resource, your mastery skill, and your tools. Depleted nodes are worked at half speed.",
          "Your inventory needs free space. If it fills up, the gathering action is cancelled."
        ],
        "type": "text"
      },
      {
        "content": [
          "Track & Engage"
        ],
        "type": "h2"
      },
      {
        "content": [
          "The way to start a fight with a hostile NPC. Open the Location screen and press the enemy you want.",
          "Your character searches for the target, then attacks it automatically when it finds it. ",
          "How long tracking takes depends on the enemy and your Tracking skill. Hunted-out spawns take twice as long.",
          "The action is cancelled if your health drops below half. Eat, heal, then go back out."
        ],
        "type": "text"
      },
      {
        "content": [
          "Ambush"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Lie in wait for other players at a location. Only possible outside safe zones, and it may mark you as an Outlaw.",
          "See HELP > PVP for how it works and what it costs you."
        ],
        "type": "text"
      },
      {
        "content": [
          "Craft, Deconstruct and Invent"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Craft turns materials into items. Deconstruct breaks items down into research insights. Invent turns lower tier blueprints and research insights into new blueprints.",
          "All three can be queued for many repetitions at once."
        ],
        "type": "text"
      },
      {
        "content": [
          "Inventory space"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Any action that produces items needs somewhere to put them. If your inventory is full when the action would hand you something, the action is cancelled.",
          "Nothing is destroyed when this happens: a craft, invention or deconstruction cancelled for a full inventory gives you your ingredients back rather than eating them.",
          "Leave a few slots free before queueing a long run of work."
        ],
        "type": "text"
      }
    ],
    "title": "Actions"
  }
}