{
  "order": 7,
  "section": {
    "content": [
      {
        "content": [
          "Crafting is where the good gear comes from. Nothing you find in the wasteland matches what you can build once you have the recipe, the skill and a workshop to do it in."
        ],
        "type": "text"
      },
      {
        "content": [
          "What a recipe needs"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Four things, and all four have to be there:",
          "— The blueprint.",
          "— The ingredients, in your inventory or the storage at that location.",
          "— The right facility, at a high enough level.",
          "— The required skills, at the required level.",
          "Crafting also charges a small fee against the value of the ingredients."
        ],
        "type": "text"
      },
      {
        "content": [
          "Blueprints"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Tier 1 blueprints are permanent. Craft from them as often as you like.",
          "Tier 2 and above are consumed on use. Some skills or items may give you a chance to keep one anyway.",
          "Basic blueprints are sold by NPC traders. Better ones are found, earned, or invented."
        ],
        "type": "text"
      },
      {
        "content": [
          "Tools"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Many recipes require a tool in your inventory. Tools are not consumed, but you need the right one to start.",
          "Gathering needs tools too, and the tool tier gates the resource tier: a makeshift axe will not fell the good timber. Better tools also improve your chance of an extra unit."
        ],
        "type": "text"
      },
      {
        "content": [
          "Which building does what"
        ],
        "type": "h2"
      },
      {
        "content": [
          "— Workshop: weapons, armor, ammunition, tools, equipment, engineering",
          "— Smith: smelting ore into metal, and heavy equipment",
          "— Leatherwork: tanning hides, and leather armor",
          "— Kitchen: cooking, and extracting ingredients",
          "— Lab: chemistry and medications",
          "— Library: writing books and manuals",
          "Buildings have levels, and advanced recipes need the higher ones."
        ],
        "type": "text"
      },
      {
        "content": [
          "Deconstruction"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Deconstruction takes an item apart to understand it. It runs at a workshop, needs a deconstruction kit, and gives research insights - not materials.",
          "Different items yield different kinds of insight: metallurgic, ballistic, and so on. Which insight you need depends on what you are trying to invent."
        ],
        "type": "text"
      },
      {
        "content": [
          "Invention"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Invention turns research insights and lower level blueprints into higher tier blueprints."
        ],
        "type": "text"
      },
      {
        "content": [
          "Salvage and dismantle"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Salvage breaks pre-war junk into useful materials.",
          "Dismantle breaks crafted gear back into about a third of the materials that went into it."
        ],
        "type": "text"
      }
    ],
    "title": "Crafting & Invention"
  }
}