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Quest·Main Arc 1

Buried (Part 3)

The generator in the cave (location 15,14) was serviced and left running-ready - but every lead was pulled out of its cable box. Wire it correctly and the door gets power.

Sequence

Buried (Part 3)

Rewards

Mentioned in dialogues

Dialogue

Show the full conversation

~ start a1f2793e…

if quest accepted

The generator stands with its cover off and the cable box hanging open. Four leads out of the loom, none of them in a socket.

Open the cable boxgo to init
Look at the diagramgo to schema
Leave it for now

You go back up the rope. The dark keeps the door another night.

end
else

You get the cover off expecting rust and find grease. The block is clean. The plugs are seated. The tank has sludge in the bottom and fuel above it.

Somebody serviced this machine and then walked away from it.

The cable box on its flank is another matter. Four leads hang out of the loom - red, blue, green, black - and every socket in it is empty.

Nobody tore these out. Tearing leaves marks. These came out one at a time, by hand, by someone who had the time to do it properly.

There's a diagram stencilled inside the lid, faded but legible.

red > [ ] slot #1

blue > [ ] slot #2

green> [ ] slot #3

black> [ ] slot #4

It shows where the leads hang. It doesn't show where they go.

It looks like any wire can go in any slot

Two things you can see for yourself: the red lead is the longest of the four. The blue is the shortest.

about the quest Buried (Part 3)
if quest accepted

quest: accepted

You set the lamp on the housing where it throws light into the box, and start with the leads.

Open the cable boxgo to init
else

quest: declined

You leave the leads hanging and go back up the rope.

end
ends the conversation

~ init

set puzzle_a = "disconnected"
set puzzle_b = "disconnected"
set puzzle_c = "disconnected"
set puzzle_d = "disconnected"

~ box

Four leads, four sockets, and a lamp balanced on the housing.

Red: {{puzzle_a}}. Blue: {{puzzle_b}}. Green: {{puzzle_c}}. Black: {{puzzle_d}}.

Pick up the red cable ({{puzzle_a}})go to pick_red
Pick up the blue cable ({{puzzle_b}})go to pick_blue
Pick up the green cable ({{puzzle_c}})go to pick_green
Pick up the black cable ({{puzzle_d}})go to pick_black
Look at the diagram againgo to schema
Try the generator [if puzzle_a != "disconnected" and puzzle_b != "disconnected" and puzzle_c != "disconnected" and puzzle_d != "disconnected"]go to try_generator
Leave it for now

You leave the box open. Nothing down here is going anywhere.

end
ends the conversation

~ schema

The diagram, stencilled inside the lid.

red > [ ] slot #1

blue > [ ] slot #2

green> [ ] slot #3

black> [ ] slot #4

Where they hang. Not where they go.

It looks like any wire can go in any slot

The red lead is the longest of the four. The blue is the shortest.

Back to the boxgo to box
ends the conversation

~ pick_red

The red lead comes up with slack to spare. It's the longest in the box by a good margin.

ends the conversation

~ pick_blue

The blue lead barely clears the loom. Shortest of the four - it won't cross the box.

ends the conversation

~ pick_green

The green lead, stiff with age. It reaches where it reaches.

ends the conversation

~ pick_black

The black lead, tar-stiff, the printing on the sheath long gone.

ends the conversation

~ red_1

if puzzle_b == "slot #1"
set puzzle_b = "disconnected"
if puzzle_c == "slot #1"
set puzzle_c = "disconnected"
if puzzle_d == "slot #1"
set puzzle_d = "disconnected"
set puzzle_a = "slot #1"

~ red_2

if puzzle_b == "slot #2"
set puzzle_b = "disconnected"
if puzzle_c == "slot #2"
set puzzle_c = "disconnected"
if puzzle_d == "slot #2"
set puzzle_d = "disconnected"
set puzzle_a = "slot #2"

~ red_3

if puzzle_b == "slot #3"
set puzzle_b = "disconnected"
if puzzle_c == "slot #3"
set puzzle_c = "disconnected"
if puzzle_d == "slot #3"
set puzzle_d = "disconnected"
set puzzle_a = "slot #3"

~ red_4

if puzzle_b == "slot #4"
set puzzle_b = "disconnected"
if puzzle_c == "slot #4"
set puzzle_c = "disconnected"
if puzzle_d == "slot #4"
set puzzle_d = "disconnected"
set puzzle_a = "slot #4"

~ blue_1

if puzzle_a == "slot #1"
set puzzle_a = "disconnected"
if puzzle_c == "slot #1"
set puzzle_c = "disconnected"
if puzzle_d == "slot #1"
set puzzle_d = "disconnected"
set puzzle_b = "slot #1"

~ blue_2

if puzzle_a == "slot #2"
set puzzle_a = "disconnected"
if puzzle_c == "slot #2"
set puzzle_c = "disconnected"
if puzzle_d == "slot #2"
set puzzle_d = "disconnected"
set puzzle_b = "slot #2"

~ blue_3

if puzzle_a == "slot #3"
set puzzle_a = "disconnected"
if puzzle_c == "slot #3"
set puzzle_c = "disconnected"
if puzzle_d == "slot #3"
set puzzle_d = "disconnected"
set puzzle_b = "slot #3"

~ blue_4

if puzzle_a == "slot #4"
set puzzle_a = "disconnected"
if puzzle_c == "slot #4"
set puzzle_c = "disconnected"
if puzzle_d == "slot #4"
set puzzle_d = "disconnected"
set puzzle_b = "slot #4"

~ green_1

if puzzle_a == "slot #1"
set puzzle_a = "disconnected"
if puzzle_b == "slot #1"
set puzzle_b = "disconnected"
if puzzle_d == "slot #1"
set puzzle_d = "disconnected"
set puzzle_c = "slot #1"

~ green_2

if puzzle_a == "slot #2"
set puzzle_a = "disconnected"
if puzzle_b == "slot #2"
set puzzle_b = "disconnected"
if puzzle_d == "slot #2"
set puzzle_d = "disconnected"
set puzzle_c = "slot #2"

~ green_3

if puzzle_a == "slot #3"
set puzzle_a = "disconnected"
if puzzle_b == "slot #3"
set puzzle_b = "disconnected"
if puzzle_d == "slot #3"
set puzzle_d = "disconnected"
set puzzle_c = "slot #3"

~ green_4

if puzzle_a == "slot #4"
set puzzle_a = "disconnected"
if puzzle_b == "slot #4"
set puzzle_b = "disconnected"
if puzzle_d == "slot #4"
set puzzle_d = "disconnected"
set puzzle_c = "slot #4"

~ black_1

if puzzle_a == "slot #1"
set puzzle_a = "disconnected"
if puzzle_b == "slot #1"
set puzzle_b = "disconnected"
if puzzle_c == "slot #1"
set puzzle_c = "disconnected"
set puzzle_d = "slot #1"

~ black_2

if puzzle_a == "slot #2"
set puzzle_a = "disconnected"
if puzzle_b == "slot #2"
set puzzle_b = "disconnected"
if puzzle_c == "slot #2"
set puzzle_c = "disconnected"
set puzzle_d = "slot #2"

~ black_3

if puzzle_a == "slot #3"
set puzzle_a = "disconnected"
if puzzle_b == "slot #3"
set puzzle_b = "disconnected"
if puzzle_c == "slot #3"
set puzzle_c = "disconnected"
set puzzle_d = "slot #3"

~ black_4

if puzzle_a == "slot #4"
set puzzle_a = "disconnected"
if puzzle_b == "slot #4"
set puzzle_b = "disconnected"
if puzzle_c == "slot #4"
set puzzle_c = "disconnected"
set puzzle_d = "slot #4"

~ try_generator

if puzzle_a == "slot #4" and puzzle_b == "slot #2" and puzzle_c == "slot #1" and puzzle_d == "slot #3"

You close the lid, set the choke, and pull.

It catches on the third pull and holds - a flat industrial note that fills the chamber and doesn't waver.

completes the quest

The panel beside the door comes up amber. Behind the concrete something heavy moves in its housing, travels a hand's width, and lets go.

The door swings out four inches on its own weight and stops there, waiting on you.

Air comes through the gap. Dry, still, and colder than the cave.

It has been on the other side of that door a long time, and it doesn't smell like rock.

Put your shoulder to it
offers the quest Buried (Part 4)
else

You close the lid, set the choke, and pull. The generator catches, runs, holds its note.

The panel beside the door stays dead. Nothing sparks. Nothing burns. The current is going somewhere, and it isn't going there.

Open the box againgo to box
Leave it for now

You kill the engine. The quiet comes back in like water.

end
ends the conversation