Category
Game guide 15
The official manual that ships with the game.
- WorldThe wasteland is a grid of hexagonal locations. Each one has a terrain type, a safety level, and whatever happens to be standing on it: resource nodes,…
- ActionsActions are orders you give your character. Once an action is given you don't need to be present for it to finish - it runs while the app is closed.
- FightsFights are one against one, turn based, and resolved by the server. A turn passes every ten seconds. You can watch it live or close the game and read the…
- Combat statsEverything below is decided from the gear you had equipped when the fight started.
- Skills and XPSkills are what your character is actually good at. They gate the gear you can use and the recipes you can attempt, and they quietly decide most fights.
- Items— Weapons and ammunition
- BuffsBuffs are temporary states. Most come from something you ate, drank or injected; a few come from places out in the wasteland.
- Crafting & InventionCrafting is where the good gear comes from. Nothing you find in the wasteland matches what you can build once you have the recipe, the skill and a workshop…
- PVPHunting other players is possible, deliberate, and expensive. There is no way to do it by accident and no way to do it quietly.
- ArenaThe Virtual Arena is player against player without the risk. You upload a copy of your character at a Virtual Arena building, and from then on that copy is…
- ElitesElites are the hardest fights in the game. They are not wandering the map waiting to be found - you summon them, and you get exactly one attempt.
- QuestsQuests are given by named NPCs in settlements and camps. Press their portrait on the Location screen to talk to them.
- Factions & ReputationEight factions track your standing: the Institute, the Techno-Shamans, the Children of Eve, the Church of the New Beginning, the Rangers, the Iron Wolves,…
- TradingCaps are the currency of the wasteland. You earn them from quests, tasks, NPC traders and other players, and you spend them on almost everything.
- Points of InterestThings turn up out in the wasteland that were not there yesterday: a camp, a wreck, a well, a shrine, a purple haze that should not be standing still.