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Guide

Items

Types of items

  • Weapons and ammunition
  • Armor for head, chest and legs
  • Belts, which give you quick slots for a fight
  • Accessories, worn at the neck, which carry passive effects
  • Tools, which gathering and workshop work require
  • Resources and materials, the raw input for everything you make
  • Food and medication
  • Blueprints - the recipes for crafting and invention
  • Books and manuals
  • Salvage and junk
  • Research insights, produced by deconstruction
  • Quest items, escalation devices, currency, and cosmetics

Tiers

Most gear comes in tiers 1 to 3. Higher tiers hit harder or protect better, and cost more skill to use.

Weapon and armor masteries unlock tier 2 at level 4 and tier 3 at level 7. A weapon you cannot meet the requirement for is not usable.

Faction gear is a special case, bought with faction standing rather than found.

Inventory

Your character carries 40 slots.

Space matters more than it looks. A full inventory cancels your gathering action, and loot you have no room for after a fight is lost.

Storage

Every settlement with a storage building holds 20 slots for you, separately per location. Stacks there hold far more than an inventory stack does.

Storage is safe. Nobody can take anything out of it but you.

You can buy extra slots with caps. Each slot costs more than the last, so expand where you actually work.

Price of extra storage slots

Each storage holds 20 slots. You can buy up to 50 extra slots; each one costs 100 caps × 1.3 for every slot already bought.

Extra slotPriceTotal so far
1100 caps100 caps
2130 caps230 caps
3169 caps399 caps
4219 caps618 caps
5285 caps903 caps
6371 caps1,274 caps
7482 caps1,756 caps
8627 caps2,383 caps
9815 caps3,198 caps
101,060 caps4,258 caps
Slots 11 to 50
Extra slotPriceTotal so far
111,378 caps5,636 caps
121,792 caps7,428 caps
132,329 caps9,757 caps
143,028 caps12,785 caps
153,937 caps16,722 caps
165,118 caps21,840 caps
176,654 caps28,494 caps
188,650 caps37,144 caps
1911,245 caps48,389 caps
2014,619 caps63,008 caps
2119,004 caps82,012 caps
2224,706 caps106,718 caps
2332,118 caps138,836 caps
2441,753 caps180,589 caps
2554,280 caps234,869 caps
2670,564 caps305,433 caps
2791,733 caps397,166 caps
28119,253 caps516,419 caps
29155,029 caps671,448 caps
30201,538 caps872,986 caps
31261,999 caps1,134,985 caps
32340,599 caps1,475,584 caps
33442,779 caps1,918,363 caps
34575,613 caps2,493,976 caps
35748,296 caps3,242,272 caps
36972,786 caps4,215,058 caps
371,264,621 caps5,479,679 caps
381,644,008 caps7,123,687 caps
392,137,210 caps9,260,897 caps
402,778,374 caps12,039,271 caps
413,611,886 caps15,651,157 caps
424,695,452 caps20,346,609 caps
436,104,088 caps26,450,697 caps
447,935,314 caps34,386,011 caps
4510,315,908 caps44,701,919 caps
4613,410,681 caps58,112,600 caps
4717,433,886 caps75,546,486 caps
4822,664,052 caps98,210,538 caps
4929,463,267 caps127,673,805 caps
5038,302,247 caps165,976,052 caps

Equipment slots

Head, chest and legs for armor. One weapon, one ammunition. A belt at the waist, and an accessory at the neck.

The belt is what makes you able to act in a fight: it gives you quick slots, depending on its tier.

Breaking items down

Three different ways, and they are not interchangeable:

  • Salvage: instant, on pre-war junk. Gives materials. Uses your processing skills.
  • Recycle (need skill): instant, on crafted gear. Returns roughly a third of what went into it.
  • Deconstruct: an action at a workshop. Gives research insights for invention, not materials.

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