Items
Types of items
- Weapons and ammunition
- Armor for head, chest and legs
- Belts, which give you quick slots for a fight
- Accessories, worn at the neck, which carry passive effects
- Tools, which gathering and workshop work require
- Resources and materials, the raw input for everything you make
- Food and medication
- Blueprints - the recipes for crafting and invention
- Books and manuals
- Salvage and junk
- Research insights, produced by deconstruction
- Quest items, escalation devices, currency, and cosmetics
Tiers
Most gear comes in tiers 1 to 3. Higher tiers hit harder or protect better, and cost more skill to use.
Weapon and armor masteries unlock tier 2 at level 4 and tier 3 at level 7. A weapon you cannot meet the requirement for is not usable.
Faction gear is a special case, bought with faction standing rather than found.
Inventory
Your character carries 40 slots.
Space matters more than it looks. A full inventory cancels your gathering action, and loot you have no room for after a fight is lost.
Storage
Every settlement with a storage building holds 20 slots for you, separately per location. Stacks there hold far more than an inventory stack does.
Storage is safe. Nobody can take anything out of it but you.
You can buy extra slots with caps. Each slot costs more than the last, so expand where you actually work.
Price of extra storage slots
Each storage holds 20 slots. You can buy up to 50 extra slots; each one costs 100 caps × 1.3 for every slot already bought.
| Extra slot | Price | Total so far |
|---|---|---|
| 1 | 100 caps | 100 caps |
| 2 | 130 caps | 230 caps |
| 3 | 169 caps | 399 caps |
| 4 | 219 caps | 618 caps |
| 5 | 285 caps | 903 caps |
| 6 | 371 caps | 1,274 caps |
| 7 | 482 caps | 1,756 caps |
| 8 | 627 caps | 2,383 caps |
| 9 | 815 caps | 3,198 caps |
| 10 | 1,060 caps | 4,258 caps |
Slots 11 to 50
| Extra slot | Price | Total so far |
|---|---|---|
| 11 | 1,378 caps | 5,636 caps |
| 12 | 1,792 caps | 7,428 caps |
| 13 | 2,329 caps | 9,757 caps |
| 14 | 3,028 caps | 12,785 caps |
| 15 | 3,937 caps | 16,722 caps |
| 16 | 5,118 caps | 21,840 caps |
| 17 | 6,654 caps | 28,494 caps |
| 18 | 8,650 caps | 37,144 caps |
| 19 | 11,245 caps | 48,389 caps |
| 20 | 14,619 caps | 63,008 caps |
| 21 | 19,004 caps | 82,012 caps |
| 22 | 24,706 caps | 106,718 caps |
| 23 | 32,118 caps | 138,836 caps |
| 24 | 41,753 caps | 180,589 caps |
| 25 | 54,280 caps | 234,869 caps |
| 26 | 70,564 caps | 305,433 caps |
| 27 | 91,733 caps | 397,166 caps |
| 28 | 119,253 caps | 516,419 caps |
| 29 | 155,029 caps | 671,448 caps |
| 30 | 201,538 caps | 872,986 caps |
| 31 | 261,999 caps | 1,134,985 caps |
| 32 | 340,599 caps | 1,475,584 caps |
| 33 | 442,779 caps | 1,918,363 caps |
| 34 | 575,613 caps | 2,493,976 caps |
| 35 | 748,296 caps | 3,242,272 caps |
| 36 | 972,786 caps | 4,215,058 caps |
| 37 | 1,264,621 caps | 5,479,679 caps |
| 38 | 1,644,008 caps | 7,123,687 caps |
| 39 | 2,137,210 caps | 9,260,897 caps |
| 40 | 2,778,374 caps | 12,039,271 caps |
| 41 | 3,611,886 caps | 15,651,157 caps |
| 42 | 4,695,452 caps | 20,346,609 caps |
| 43 | 6,104,088 caps | 26,450,697 caps |
| 44 | 7,935,314 caps | 34,386,011 caps |
| 45 | 10,315,908 caps | 44,701,919 caps |
| 46 | 13,410,681 caps | 58,112,600 caps |
| 47 | 17,433,886 caps | 75,546,486 caps |
| 48 | 22,664,052 caps | 98,210,538 caps |
| 49 | 29,463,267 caps | 127,673,805 caps |
| 50 | 38,302,247 caps | 165,976,052 caps |
Equipment slots
Head, chest and legs for armor. One weapon, one ammunition. A belt at the waist, and an accessory at the neck.
The belt is what makes you able to act in a fight: it gives you quick slots, depending on its tier.
Breaking items down
Three different ways, and they are not interchangeable:
- Salvage: instant, on pre-war junk. Gives materials. Uses your processing skills.
- Recycle (need skill): instant, on crafted gear. Returns roughly a third of what went into it.
- Deconstruct: an action at a workshop. Gives research insights for invention, not materials.