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Event

The Sick Animal

Page ID
event:2e4c506b-7ab4-4692-af6d-55c22c924f85
Source files
events.json
Revisions
1

Download JSON

{
  "event": {
    "options": [
      {
        "outcomes": {
          "failure": {
            "text": "You argue the trader's case but the guard calls his sergeant, who sides with the quarantine policy. The mule stays outside. The trader gives you a bitter look, as if his animal's suffering is now partially your responsibility."
          },
          "success": {
            "text": "You back the trader's case and the guard relents, allowing the mule into a quarantine pen near the gate. With shade and water, the animal stabilizes within hours. The trader is grateful and offers you first pick of his stock at a discount."
          }
        },
        "skill_requirement": {},
        "text": "Support the trader. The animal needs help and the settlement needs trade goods."
      },
      {
        "outcomes": {
          "failure": {
            "text": ""
          },
          "success": {
            "text": "You back the guard's position. The trader is furious, but rules are rules. He finds shade outside the wall and treats the mule himself. By evening, the animal is standing. Nobody thanks you, but nobody catches a livestock disease either."
          }
        },
        "skill_requirement": {},
        "text": "Support the guard. Quarantine protocols exist for a reason."
      },
      {
        "outcomes": {
          "failure": {
            "text": "You prepare a rehydration mix, but the mule won't drink - it turns its head away and groans. The animal knows something you don't. A passing herder glances at the mule and says, \"Bad teeth. Can't swallow right. Needs a drench tube, not a rag.\" You didn't have the right tool for the job."
          },
          "success": {
            "text": "The labored breathing, the foam at the lips - this is heat exhaustion complicated by alkaline water intake, not disease. You mix a saline rehydration solution from salt, clean water, and a pinch of sugar, and feed it slowly to the mule through a soaked rag. Within an hour, the animal is standing. The guard lets it in. The trader gives you a generous cut of his inventory."
          }
        },
        "skill_requirement": {
          "cooking": 3
        },
        "text": "You've seen these symptoms before. You might be able to treat the animal right here."
      }
    ],
    "text": "A trader's pack mule is lying in the dust near the gate, breathing in shallow, labored gasps. Its owner is arguing with a guard about bringing it inside the walls.\n\n\"It needs shade and water or it dies,\" the trader says. \"And if it dies, I can't move my goods, and your market doesn't get restocked.\"\n\nThe guard folds his arms. \"Could be contagious. Can't risk it.\"",
    "title": "The Sick Animal",
    "type": 1,
    "uuid": "2e4c506b-7ab4-4692-af6d-55c22c924f85"
  }
}