AFTERGLOWwiki v1.8.260924-f178126
PT
Guia

Fights

ID da página
guide:fights
Arquivos de origem
help/en.json
Revisões
1

Baixar JSON

{
  "order": 2,
  "section": {
    "content": [
      {
        "content": [
          "Fights are one against one, turn based, and resolved by the server. A turn passes every ten seconds. You can watch it live or close the game and read the log later."
        ],
        "type": "text"
      },
      {
        "content": [
          "Starting a fight"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Against an NPC, you never attack directly. You order Track & Engage, your character finds the target, and the fight starts on its own.",
          "Against another player, a fight starts when someone's ambush succeeds. See HELP > PVP.",
          "You need more than half your health to start tracking. Below that the action is cancelled before you find anything."
        ],
        "type": "text"
      },
      {
        "content": [
          "Auto-fight and manual control"
        ],
        "type": "h2"
      },
      {
        "content": [
          "By default your character fights itself. It picks its own attacks, closes to a sensible range, reloads when the clip runs dry and uses a healing item from the belt when it is hurt.",
          "You can override any turn: choose an attack, move closer, back away, reload, or use something from your belt. Your order is used for that turn, and the automatic behaviour takes over again if you give none."
        ],
        "type": "text"
      },
      {
        "content": [
          "Distance"
        ],
        "type": "h2"
      },
      {
        "content": [
          "The distance between the two fighters is shown at the top of the screen. Every fight opens with four steps between you.",
          "Each weapon has a minimum, an optimal and a maximum range. Fighting closer than the minimum or further than the optimal costs you accuracy, and past the maximum you cannot hit at all."
        ],
        "type": "text"
      },
      {
        "content": [
          "After the fight"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Anything the enemy dropped goes straight into your inventory. If there is no room, the rest is lost.",
          "If you finish a fight below 75% of your health, your character eats from its own food supply - up to five items.",
          "After the completion of a certain quest, you can restrict what gets eaten. Once the food selector is unlocked, you choose which foods your character is allowed to use. Pick nothing and it eats nothing.",
          "Your weapon is reloaded from your inventory, using the same round you started the last fight with."
        ],
        "type": "text"
      },
      {
        "content": [
          "Fight history"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Finished fights stay readable: what you were carrying, damage dealt and taken, healing, ammunition spent and the health you walked away with."
        ],
        "type": "text"
      }
    ],
    "title": "Fights"
  }
}