AFTERGLOWwiki v1.8.260924-f178126
PT
Guia

Skills and XP

ID da página
guide:skills-and-xp
Arquivos de origem
help/en.json
Revisões
1

Baixar JSON

{
  "order": 4,
  "section": {
    "content": [
      {
        "content": [
          "Skills are what your character is actually good at. They gate the gear you can use and the recipes you can attempt, and they quietly decide most fights.",
          "There is no character level and no class. You become what you spend your time doing."
        ],
        "type": "text"
      },
      {
        "content": [
          "Categories"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Mastery and specialisation"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Weapons, armor and gathering each split into two skills, and they do different jobs.",
          "Mastery unlocks tiers of gear and gives steady numerical bonuses: accuracy and damage for weapons, protection for armor, speed and yield for gathering.",
          "Specialisation gives named perks instead of numbers: a free reload, a second opening shot, etc.",
          "Mastery experience is easier to acquire. Specialisation is slow and expensive, and it is where the character you actually want comes from."
        ],
        "type": "text"
      },
      {
        "content": [
          "Earning experience"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Skills go up by being used. Kill things with a handgun and your handgun mastery rises; chop wood and your woodcutting does.",
          "Every time you earn mastery experience there is a chance the matching specialisation gains some too. But it's not guaranteed."
        ],
        "type": "text"
      },
      {
        "content": [
          "Insight Points"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Insight Points are experience that isn't tied to any one skill. Roughly one action in ten that earns you skill experience also earns Insight.",
          "Insight is how you raise a skill you don't want to grind: a skill you have no use for day to day but need one level of, or one that is simply slow to train."
        ],
        "type": "text"
      },
      {
        "content": [
          "Skill Manuals"
        ],
        "type": "h2"
      },
      {
        "content": [
          "You cannot spend Insight Points directly. You need a skill book.",
          "Skill books come in three flavours, each covering two categories: Military (weapons and armor), Wilderness (survival and gathering), Engineering (crafting and processing).",
          "A skill book is used up when you read it."
        ],
        "type": "text"
      },
      {
        "content": [
          "Skill caps"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Masteries and non-paired skills stop at level 10. Specialisations stop at level 6.",
          "Without a subscription your skills stop earning experience at level 3, you do not collect Insight Points, and gear or recipes that require a skill above level 3 stay out of reach.",
          "Nothing you already earned is taken away. Progress simply stops at the cap until you subscribe."
        ],
        "type": "text"
      }
    ],
    "title": "Skills and XP"
  }
}