AFTERGLOWwiki v1.8.260924-f178126
EN
Guide

World

Page ID
guide:world
Source files
help/en.json
Revisions
1

Download JSON

{
  "order": 0,
  "section": {
    "content": [
      {
        "content": [
          "The wasteland is a grid of hexagonal locations. Each one has a terrain type, a safety level, and whatever happens to be standing on it: resource nodes, hostile NPCs, friendly characters and other players.",
          "Long press a hex to select it and see the available actions. Press the location icon to open the Location screen, where everything at that hex is listed."
        ],
        "type": "text"
      },
      {
        "content": [
          "Terrain"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Plains, desert, urban ruins, forest, hills, mountains, marsh, rivers and open water.",
          "Terrain decides how fast you travel and also matters in a fight. Each type favours a different kind of weapon, and forests and ruins give you cover."
        ],
        "type": "text"
      },
      {
        "content": [
          "Safety"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Every location has a safety level, shown as a colour.",
          "Green: safe. Other players cannot attack you here.",
          "Yellow: players can hunt each other here. Anyone who attacks first is marked as an Outlaw.",
          "Red: the harshest rules in the wasteland. Not in the game yet: there are no red locations on the map right now."
        ],
        "type": "text"
      },
      {
        "content": [
          "Settlements"
        ],
        "type": "h2"
      },
      {
        "content": [
          "There are some settlements on the map.",
          "Aniid Kin, Twin Rocks and Prosperity are full-service: workshop, smith, leatherwork, kitchen, lab, library, storage, infirmary and a post office.",
          "Smaller camps and landmarks are scattered across the map. They have no buildings, but they are worth finding."
        ],
        "type": "text"
      },
      {
        "content": [
          "Facilities"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Facilities are buildings you have to be standing in to use:",
          "— Workshop: crafts most weapons, armor, ammo and tools, and runs deconstruction",
          "— Smith: smelting ore into metal, and heavier equipment",
          "— Leatherwork: tanning hides, and leather armor",
          "— Kitchen: cooking, and extracting ingredients",
          "— Lab: chemistry and medications",
          "— Library: writing books, and invention",
          "— Storage: holds items you are not carrying",
          "— Infirmary: heals you to full health",
          "— Post Office: send items and messages to other players",
          "Facilities have levels. Advanced recipes may need a higher-level building, so not every settlement can make everything."
        ],
        "type": "text"
      },
      {
        "content": [
          "Resource nodes"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Locations hold resource nodes: ore veins, trees, plant patches and piles of pre-war garbage.",
          "Every node holds a limited amount. As people work it, it is marked as running low, and then as depleted.",
          "A depleted node still gives resources, but you work it at half speed. Move to a fresh one if you can find it.",
          "Nodes refill on a fixed schedule several times a day, everywhere on the map at once."
        ],
        "type": "text"
      },
      {
        "content": [
          "Enemies"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Hostile NPCs live at locations: beasts, mutants, robots, swarms, aerial creatures, anomalies and hostile humans. Their kind and difficulty vary by region.",
          "You cannot attack an enemy directly: you have to track it first.",
          "Enemy spawns deplete the same way resource nodes do. Hunt a spawn out and tracking there takes twice as long until it refills."
        ],
        "type": "text"
      },
      {
        "content": [
          "Death"
        ],
        "type": "h2"
      },
      {
        "content": [
          "When you die you wake up at your home location with full health.",
          "If you die in green or yellow zone - you keep the items you were carrying.",
          "The action you were interrupted doing is gone, but your action queue survives. Your character picks up the next order in the queue and walks back across the map if it has to."
        ],
        "type": "text"
      },
      {
        "content": [
          "Home location"
        ],
        "type": "h2"
      },
      {
        "content": [
          "Your home is where you respawn. New characters call Dawn's Rest home.",
          "To move it, stand in one of the settlements and set your home there."
        ],
        "type": "text"
      }
    ],
    "title": "World"
  }
}