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Progression

Planner

Pick what you want — an item, a skill level, a quest, an enemy to hunt or a task — and the wiki draws the way: what to gather, buy, hunt, craft and train, in which order, where and how long it takes.

What you already have

Send screenshots of the game — inventory, equipment, the storage of a settlement — and the plan takes off what you already have. The wiki reads the items and the amounts in your browser: the images are not sent anywhere. Without an account it stays in this browser. Signed in with a character, it is saved for every plan.

Planned for a new character (every skill at level 1, no gear). Set up your character

Postman (Part 4)

4 quests in order
  1. Postman Already done
  2. Postman (Part 2) Already done
  3. Postman (Part 3) Already done
  4. Postman (Part 4)

Marking a quest as done also skips the ones that only lead to it.

1 quest marked as done. Undo

Time~11 h 28 mintravel, training, gathering, crafting and fights, as the game counts them
Caps2,000 capsbuying from traders and the market, plus crafting fees
Steps151 skill to train

What it asks for

Skills Writing lv 2

Route

Wren's Camp · 6,13Twin Rocks · 6,19Dawn's Rest Refugee Camp · 11,2Aniid Kin · 12,4⌂3467910121315

Numbers are the steps below; ⌂ is where you start. Travel times follow the game's movement rules along the fastest path.

Step by step 15

  1. 1
    Get 1×
    Postman Belongings no known source
  2. 2
  3. 3
    Writing: level 1 → 2
    Craft 20× Field Notes - Wilderness · Draft: Field Notes - Wilderness +25 XP each Library lv 1uses Wilderness Journal×20 · drop Basic Paper×100 · salvage Ink×40 · drop Draft: Field Notes - Wilderness · NPC trader
    500 XP to go · ~11 h 14 min · 2,000 caps · Aniid Kin 12,4
  4. 4
    Accept the quest
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
    Travel
    ~1 min
  12. 12
    Turn in the quest
    Postman (Part 3) · On-site interaction
  13. 13
    Accept the quest
    Postman (Part 4) · On-site interaction
  14. 14
    Travel
    ~4 min
  15. 15

Gathering times are the base time per unit; tools, skills and other gatherers make it faster.

Salvaging and hunting give random amounts: the plan counts one unit per salvaged item and does not know drop chances.