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Progression

Planner

Pick what you want — an item, a skill level, a quest, an enemy to hunt or a task — and the wiki draws the way: what to gather, buy, hunt, craft and train, in which order, where and how long it takes.

What you already have

Send screenshots of the game — inventory, equipment, the storage of a settlement — and the plan takes off what you already have. The wiki reads the items and the amounts in your browser: the images are not sent anywhere. Without an account it stays in this browser. Signed in with a character, it is saved for every plan.

Planned for a new character (every skill at level 1, no gear). Set up your character

Holding Pattern (Part 2)

1 quest marked as done. Undo

Time~10 mintravel, training, gathering, crafting and fights, as the game counts them · plus training with no estimate
Caps0 capsbuying from traders and the market, plus crafting fees
Steps74 skills to train

What it asks for

Skills Vitality lv 5

Route

Dawn's Rest Refugee Camp · 11,2Aniid Kin · 12,4Dead Horse Rancho · 18,10NAN Radio Tower · 28,22Prosperity · 30,10Frontier · 34,21⌂67

Numbers are the steps below; ⌂ is where you start. Travel times follow the game's movement rules along the fastest path.

Step by step 7

  1. 1
    Vitality: level 1 → 2
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    500 XP to go
  2. 2
    Vitality: level 2 → 3
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    1,000 XP to go
  3. 3
    Vitality: level 3 → 4
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    2,000 XP to go
  4. 4
    Vitality: level 4 → 5
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    4,500 XP to go
  5. 5
  6. 6
  7. 7

Gathering times are the base time per unit; tools, skills and other gatherers make it faster.

Salvaging and hunting give random amounts: the plan counts one unit per salvaged item and does not know drop chances.