Planner
Pick what you want — an item, a skill level, a quest, an enemy to hunt or a task — and the wiki draws the way: what to gather, buy, hunt, craft and train, in which order, where and how long it takes.
What you already have
Send screenshots of the game — inventory, equipment, the storage of a settlement — and the plan takes off what you already have. The wiki reads the items and the amounts in your browser: the images are not sent anywhere. Without an account it stays in this browser. Signed in with a character, it is saved for every plan.
Planned for a new character (every skill at level 1, no gear). Set up your character
Holding Pattern (Part 2)
1 quest marked as done. Undo
What it asks for
Skills
Vitality lv 5
Route
Numbers are the steps below; ⌂ is where you start. Travel times follow the game's movement rules along the fastest path.
Step by step 7
- 1Vitality: level 1 → 2Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
- 2Vitality: level 2 → 3Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
- 3Vitality: level 3 → 4Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
- 4Vitality: level 4 → 5Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
- 5
- 6Accept the quest
- 7Turn in the quest
Gathering times are the base time per unit; tools, skills and other gatherers make it faster.
Salvaging and hunting give random amounts: the plan counts one unit per salvaged item and does not know drop chances.
