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Progression

Planner

Pick what you want — an item, a skill level, a quest, an enemy to hunt or a task — and the wiki draws the way: what to gather, buy, hunt, craft and train, in which order, where and how long it takes.

What you already have

Send screenshots of the game — inventory, equipment, the storage of a settlement — and the plan takes off what you already have. The wiki reads the items and the amounts in your browser: the images are not sent anywhere. Without an account it stays in this browser. Signed in with a character, it is saved for every plan.

Planned for a new character (every skill at level 1, no gear). Set up your character

Holding Pattern (Part 2)

2 quests in order
  1. Holding Pattern Already done
  2. Holding Pattern (Part 2)

Marking a quest as done also skips the ones that only lead to it.

Time~7 h 43 mintravel, training, gathering, crafting and fights, as the game counts them · plus training with no estimate
Caps0 capsbuying from traders and the market, plus crafting fees
Steps2110 skills to train

What it asks for

Skills Foraging Mastery lv 4 Salvaging Mastery lv 4 Vitality lv 5

Tool (any one) Treated Leather Gloves Composite Weave Gloves Laminated Hide Gloves Ceramic Weave Gloves

You already have Tungsten Ore×50 see what you have

Route

Dawn's Rest Refugee Camp · 11,2Aniid Kin · 12,4Dead Horse Rancho · 18,10NAN Radio Tower · 28,22Prosperity · 30,10Frontier · 34,21⌂235789101218192021

Numbers are the steps below; ⌂ is where you start. Travel times follow the game's movement rules along the fastest path.

Step by step 21

  1. 1
  2. 2
    Salvaging Mastery: level 1 → 2
    Gather 125× Pre-War Garbage Pile +4 XP each
    500 XP to go · ~42 min · 11,1
  3. 3
    Salvaging Mastery: level 2 → 3
    Gather 125× Pre-War Garbage Pile +4 XP each
    500 XP to go · ~42 min · 11,1
  4. 4
    Travel
    ~1 min
  5. 5
    Salvaging Mastery: level 3 → 4
    Gather 250× Pre-War Electronic Pile +8 XP each
    2,000 XP to go · ~1 h 23 min · 15,1
  6. 6
    Travel
    ~4 min
  7. 7
    Gather 50×
    ~17 min (base, without tool and skill bonuses) · 30,1 · I have it
  8. 8
    Foraging Mastery: level 1 → 2
    Gather 125× Carrot Patch +4 XP each
    500 XP to go · ~42 min · 30,1
  9. 9
    Foraging Mastery: level 2 → 3
    Gather 125× Carrot Patch +4 XP each
    500 XP to go · ~42 min · 30,1
  10. 10
    Foraging Mastery: level 3 → 4
    Gather 500× Carrot Patch +4 XP each
    2,000 XP to go · ~2 h 47 min · 30,1
  11. 11
    Travel
    ~4 min
  12. 12
    Gather 50×
    ~17 min (base, without tool and skill bonuses) · 30,14 · I have it
  13. 13
    Vitality: level 1 → 2
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    500 XP to go
  14. 14
    Vitality: level 2 → 3
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    1,000 XP to go
  15. 15
    Vitality: level 3 → 4
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    2,000 XP to go
  16. 16
    Vitality: level 4 → 5
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    4,500 XP to go
  17. 17
    Travel
    ~3 min
  18. 18
  19. 19
  20. 20
  21. 21

Gathering times are the base time per unit; tools, skills and other gatherers make it faster.

Salvaging and hunting give random amounts: the plan counts one unit per salvaged item and does not know drop chances.