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Progression

Planner

Pick what you want — an item, a skill level, a quest, an enemy to hunt or a task — and the wiki draws the way: what to gather, buy, hunt, craft and train, in which order, where and how long it takes.

What you already have

Send screenshots of the game — inventory, equipment, the storage of a settlement — and the plan takes off what you already have. The wiki reads the items and the amounts in your browser: the images are not sent anywhere. Without an account it stays in this browser. Signed in with a character, it is saved for every plan.

Ember

Time~0 stravel, training, gathering, crafting and fights, as the game counts them
Caps0 capsbuying from traders and the market, plus crafting fees
Steps10 skills to train

Route

Dawn's Rest Refugee Camp · 11,2Aniid Kin · 12,4⌂

Numbers are the steps below; ⌂ is where you start. Travel times follow the game's movement rules along the fastest path.

Step by step 1

  1. 1
    Get 1×
    Ember no known source

Gathering times are the base time per unit; tools, skills and other gatherers make it faster.

Salvaging gives random amounts: the plan counts one unit per salvaged item. Hunting uses the drop chances the game publishes: the number of fights is an average, and their time is not in the total.