Buried (Part 3)
The generator in the cave (location 15,14) was serviced and left running-ready - but every lead was pulled out of its cable box. Wire it correctly and the door gets power.
Secuencia
Recompensas
Insight Points+200 XPMencionado en diálogos
Diálogo
Mostrar la conversación completa
~ start a1f2793e…
The generator stands with its cover off and the cable box hanging open. Four leads out of the loom, none of them in a socket.
initschemaYou go back up the rope. The dark keeps the door another night.
finYou get the cover off expecting rust and find grease. The block is clean. The plugs are seated. The tank has sludge in the bottom and fuel above it.
Somebody serviced this machine and then walked away from it.
The cable box on its flank is another matter. Four leads hang out of the loom - red, blue, green, black - and every socket in it is empty.
Nobody tore these out. Tearing leaves marks. These came out one at a time, by hand, by someone who had the time to do it properly.
There's a diagram stencilled inside the lid, faded but legible.
red > [ ] slot #1
blue > [ ] slot #2
green> [ ] slot #3
black> [ ] slot #4
It shows where the leads hang. It doesn't show where they go.
It looks like any wire can go in any slot
Two things you can see for yourself: the red lead is the longest of the four. The blue is the shortest.
quest: accepted
You set the lamp on the housing where it throws light into the box, and start with the leads.
initquest: declined
You leave the leads hanging and go back up the rope.
fin~ init
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"~ box
Four leads, four sockets, and a lamp balanced on the housing.
Red: {{puzzle_a}}. Blue: {{puzzle_b}}. Green: {{puzzle_c}}. Black: {{puzzle_d}}.
pick_redpick_bluepick_greenpick_blackschematry_generatorYou leave the box open. Nothing down here is going anywhere.
fin~ schema
The diagram, stencilled inside the lid.
red > [ ] slot #1
blue > [ ] slot #2
green> [ ] slot #3
black> [ ] slot #4
Where they hang. Not where they go.
It looks like any wire can go in any slot
The red lead is the longest of the four. The blue is the shortest.
box~ pick_red
The red lead comes up with slack to spare. It's the longest in the box by a good margin.
red_1red_2red_3red_4~ pick_blue
The blue lead barely clears the loom. Shortest of the four - it won't cross the box.
blue_1blue_2blue_3blue_4~ pick_green
The green lead, stiff with age. It reaches where it reaches.
green_1green_2green_3green_4~ pick_black
The black lead, tar-stiff, the printing on the sheath long gone.
black_1black_2black_3black_4~ red_1
set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"set puzzle_a = "slot #1"~ red_2
set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"set puzzle_a = "slot #2"~ red_3
set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"set puzzle_a = "slot #3"~ red_4
set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"set puzzle_a = "slot #4"~ blue_1
set puzzle_a = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"set puzzle_b = "slot #1"~ blue_2
set puzzle_a = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"set puzzle_b = "slot #2"~ blue_3
set puzzle_a = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"set puzzle_b = "slot #3"~ blue_4
set puzzle_a = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "disconnected"set puzzle_b = "slot #4"~ green_1
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_d = "disconnected"set puzzle_c = "slot #1"~ green_2
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_d = "disconnected"set puzzle_c = "slot #2"~ green_3
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_d = "disconnected"set puzzle_c = "slot #3"~ green_4
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_d = "disconnected"set puzzle_c = "slot #4"~ black_1
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "slot #1"~ black_2
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "slot #2"~ black_3
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "slot #3"~ black_4
set puzzle_a = "disconnected"set puzzle_b = "disconnected"set puzzle_c = "disconnected"set puzzle_d = "slot #4"~ try_generator
You close the lid, set the choke, and pull.
It catches on the third pull and holds - a flat industrial note that fills the chamber and doesn't waver.
completa la misiónThe panel beside the door comes up amber. Behind the concrete something heavy moves in its housing, travels a hand's width, and lets go.
The door swings out four inches on its own weight and stops there, waiting on you.
Air comes through the gap. Dry, still, and colder than the cave.
It has been on the other side of that door a long time, and it doesn't smell like rock.
You close the lid, set the choke, and pull. The generator catches, runs, holds its note.
The panel beside the door stays dead. Nothing sparks. Nothing burns. The current is going somewhere, and it isn't going there.
boxYou kill the engine. The quiet comes back in like water.
fin