Guide
Crafting & Invention
- Page ID
guide:crafting-and-invention- Source files
help/en.json- Revisions
- 1
{
"order": 7,
"section": {
"content": [
{
"content": [
"Crafting is where the good gear comes from. Nothing you find in the wasteland matches what you can build once you have the recipe, the skill and a workshop to do it in."
],
"type": "text"
},
{
"content": [
"What a recipe needs"
],
"type": "h2"
},
{
"content": [
"Four things, and all four have to be there:",
"— The blueprint.",
"— The ingredients, in your inventory or the storage at that location.",
"— The right facility, at a high enough level.",
"— The required skills, at the required level.",
"Crafting also charges a small fee against the value of the ingredients."
],
"type": "text"
},
{
"content": [
"Blueprints"
],
"type": "h2"
},
{
"content": [
"Tier 1 blueprints are permanent. Craft from them as often as you like.",
"Tier 2 and above are consumed on use. Some skills or items may give you a chance to keep one anyway.",
"Basic blueprints are sold by NPC traders. Better ones are found, earned, or invented."
],
"type": "text"
},
{
"content": [
"Tools"
],
"type": "h2"
},
{
"content": [
"Many recipes require a tool in your inventory. Tools are not consumed, but you need the right one to start.",
"Gathering needs tools too, and the tool tier gates the resource tier: a makeshift axe will not fell the good timber. Better tools also improve your chance of an extra unit."
],
"type": "text"
},
{
"content": [
"Which building does what"
],
"type": "h2"
},
{
"content": [
"— Workshop: weapons, armor, ammunition, tools, equipment, engineering",
"— Smith: smelting ore into metal, and heavy equipment",
"— Leatherwork: tanning hides, and leather armor",
"— Kitchen: cooking, and extracting ingredients",
"— Lab: chemistry and medications",
"— Library: writing books and manuals",
"Buildings have levels, and advanced recipes need the higher ones."
],
"type": "text"
},
{
"content": [
"Deconstruction"
],
"type": "h2"
},
{
"content": [
"Deconstruction takes an item apart to understand it. It runs at a workshop, needs a deconstruction kit, and gives research insights - not materials.",
"Different items yield different kinds of insight: metallurgic, ballistic, and so on. Which insight you need depends on what you are trying to invent."
],
"type": "text"
},
{
"content": [
"Invention"
],
"type": "h2"
},
{
"content": [
"Invention turns research insights and lower level blueprints into higher tier blueprints."
],
"type": "text"
},
{
"content": [
"Salvage and dismantle"
],
"type": "h2"
},
{
"content": [
"Salvage breaks pre-war junk into useful materials.",
"Dismantle breaks crafted gear back into about a third of the materials that went into it."
],
"type": "text"
}
],
"title": "Crafting & Invention"
}
}