Planner
Pick what you want — an item, a skill level, a quest, an enemy to hunt or a task — and the wiki draws the way: what to gather, buy, hunt, craft and train, in which order, where and how long it takes.
What you already have
Send screenshots of the game — inventory, equipment, the storage of a settlement — and the plan takes off what you already have. The wiki reads the items and the amounts in your browser: the images are not sent anywhere. Without an account it stays in this browser. Signed in with a character, it is saved for every plan.
Planned for a new character (every skill at level 1, no gear). Set up your character
Holding Pattern (Part 2)
Marking a quest as done also skips the ones that only lead to it.
What it asks for
Skills
Mining Mastery lv 4
Foraging Mastery lv 4
Salvaging Mastery lv 4
Vitality lv 5
Tool (any one)
Iron Pickaxe
Steel Pickaxe
Hardened Steel Pickaxe
High Grade Steel Pickaxe +3
Tool (any one)
Treated Leather Gloves
Composite Weave Gloves
Laminated Hide Gloves
Ceramic Weave Gloves
Route
Numbers are the steps below; ⌂ is where you start. Travel times follow the game's movement rules along the fastest path.
Step by step 31
- 1Travel
- 2Salvaging Mastery: level 1 → 2Gather 125×
Pre-War Garbage Pile +4 XP each - 3Salvaging Mastery: level 2 → 3Gather 125×
Pre-War Garbage Pile +4 XP each - 4
- 5Salvaging Mastery: level 3 → 4Gather 250×
Pre-War Electronic Pile +8 XP each - 6
- 7
- 8
- 9Mining Mastery: level 1 → 2Gather 125×
Coal trace +4 XP each - 10Mining Mastery: level 2 → 3Gather 125×
Coal trace +4 XP each - 11
- 12Mining Mastery: level 3 → 4Gather 250×
Chromite node +8 XP each - 13
- 14Gather 250×
- 15
- 16Foraging Mastery: level 1 → 2Gather 125×
Carrot Patch +4 XP each - 17Foraging Mastery: level 2 → 3Gather 125×
Carrot Patch +4 XP each - 18Foraging Mastery: level 3 → 4Gather 500×
Carrot Patch +4 XP each - 19
- 20Gather 50×
- 21Travel
- 22Craft 50×
- 23Vitality: level 1 → 2Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
- 24Vitality: level 2 → 3Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
- 25Vitality: level 3 → 4Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
- 26Vitality: level 4 → 5Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
- 27
- 28Accept the quest
- 29Turn in the quest
- 30Accept the quest
- 31Turn in the quest
Gathering times are the base time per unit; tools, skills and other gatherers make it faster.
Salvaging and hunting give random amounts: the plan counts one unit per salvaged item and does not know drop chances.







