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Progression

Planner

Pick what you want — an item, a skill level, a quest, an enemy to hunt or a task — and the wiki draws the way: what to gather, buy, hunt, craft and train, in which order, where and how long it takes.

What you already have

Send screenshots of the game — inventory, equipment, the storage of a settlement — and the plan takes off what you already have. The wiki reads the items and the amounts in your browser: the images are not sent anywhere. Without an account it stays in this browser. Signed in with a character, it is saved for every plan.

Planned for a new character (every skill at level 1, no gear). Set up your character

Holding Pattern (Part 2)

2 quests in order
  1. Holding Pattern Already done
  2. Holding Pattern (Part 2)

Marking a quest as done also skips the ones that only lead to it.

Time~9 h 17 mintravel, training, gathering, crafting and fights, as the game counts them · plus training with no estimate
Caps250 capsbuying from traders and the market, plus crafting fees
Steps2410 skills to train

What it asks for

Skills Mining Mastery lv 4 Foraging Mastery lv 4 Vitality lv 5

Tool (any one) Iron Pickaxe Steel Pickaxe Hardened Steel Pickaxe High Grade Steel Pickaxe +3

Tool (any one) Treated Leather Gloves Composite Weave Gloves Laminated Hide Gloves Ceramic Weave Gloves

You already have Advanced Electronics Waste×50 see what you have

Route

Wren's Camp · 6,13Twin Rocks · 6,19Dawn's Rest Refugee Camp · 11,2Aniid Kin · 12,4Dead Horse Rancho · 18,10NAN Radio Tower · 28,22Prosperity · 30,10Frontier · 34,21⌂235791011131521222324

Numbers are the steps below; ⌂ is where you start. Travel times follow the game's movement rules along the fastest path.

Step by step 24

  1. 1
  2. 2
    Mining Mastery: level 1 → 2
    Gather 125× Debris +4 XP each
    500 XP to go · ~42 min · 10,1
  3. 3
    Mining Mastery: level 2 → 3
    Gather 125× Debris +4 XP each
    500 XP to go · ~42 min · 10,1
  4. 4
    Travel
    10,1 → 4,6
    ~2 min
  5. 5
    Mining Mastery: level 3 → 4
    Gather 250× Chromite node +8 XP each
    2,000 XP to go · ~1 h 23 min · 4,6
  6. 6
    Travel
    4,6 → 30,3
    ~8 min
  7. 7
    Gather 250×
    ~1 h 23 min (base, without tool and skill bonuses) · 30,3 · I have it
  8. 8
    Travel
    ~20 s
  9. 9
    Foraging Mastery: level 1 → 2
    Gather 125× Carrot Patch +4 XP each
    500 XP to go · ~42 min · 30,2
  10. 10
    Foraging Mastery: level 2 → 3
    Gather 125× Carrot Patch +4 XP each
    500 XP to go · ~42 min · 30,2
  11. 11
    Foraging Mastery: level 3 → 4
    Gather 500× Carrot Patch +4 XP each
    2,000 XP to go · ~2 h 47 min · 30,2
  12. 12
    Travel
    ~4 min
  13. 13
    Gather 50×
    ~17 min (base, without tool and skill bonuses) · 30,14 · I have it
  14. 14
  15. 15
    Craft 50×
    Tungsten Ore · Tungsten Ore 50 times · No facility
    ~8 min · +100 XP · 250 caps in fees · Dawn's Rest Refugee Camp 11,2 · I have it
  16. 16
    Vitality: level 1 → 2
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    500 XP to go
  17. 17
    Vitality: level 2 → 3
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    1,000 XP to go
  18. 18
    Vitality: level 3 → 4
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    2,000 XP to go
  19. 19
    Vitality: level 4 → 5
    Defeat hostile NPCs to earn vitality experience. More experience is earned the more difficult the fight is. (the game data has no numbers to estimate this one)
    4,500 XP to go
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24

Gathering times are the base time per unit; tools, skills and other gatherers make it faster.

Salvaging and hunting give random amounts: the plan counts one unit per salvaged item and does not know drop chances.