Dust Devil Alpha
An alpha specimen exhibiting extreme size mutations and enhanced territorial aggression. The extensive metal reinforcement and scarring patterns indicate a long-lived, dominant predator with sophisticated hunting strategies. Its terrifying [Carrion Shriek] makes targets miss their attacks.
Loot 5
Prismatic FeatherJunk · T275%×10
Scarforged AlloyMaterials · T275%×10
Red Alpha's FeatherMaterials · T2100%50k caps
Yellow Alpha's FeatherMaterials · T2100%40k caps
Rare Skin ContainerContainers · T125%52.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Abilities
- Fear
fearparameters 30, 4 · range -1 · cooldown 4 turns
How to fight it
Armor that resists its attack Slash
Exploit its weakness Pierce
.30 Carbine Ammo Cartridge (T3)
.30-06 Ammo Cartridge (T3)
0.308 Ammo Cartridge (T3)
0.38 Ammo Cartridge (T3)
5.56mm Ammo Cartridge (T3)
7.62mm Ammo Cartridge (T3)
9mm Ammo Cartridge (T3)
.30 Carbine Ammo (T2 Upgraded)
.30 Carbine Ammo Cartridge (T2)
.30-06 Ammo (T2 Upgraded)
.30-06 Ammo Cartridge (T2)
0.308 Ammo (T2 Upgraded)Avoid this damage type Blunt
Its best defense (AR 5) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~67.9 damage per turn · hits 85% · 4 turns to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~52.7 damage per turn · hits 97% · 5 turns to kill
Bodyguard +
9mm Ammo Cartridge (T3)Pierce ~51.5 damage per turn · hits 90% · 5 turns to kill
Armor against its attack Slash
- Head
Combat Leather Cap AR 7 - Chest
Combat Leather Jacket AR 7 - Legs
Combat Leather Pants AR 7
With this armor it hits 94% of the time and takes about 18.6 per turn (about 38.3 without armor): with 60 health you last about 4 turns.
Best in the free version
Weapons
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~43.7 damage per turn · hits 79% · 6 turns to kill
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~37.7 damage per turn · hits 94% · 7 turns to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~35.4 damage per turn · hits 90% · 8 turns to kill
Armor against its attack Slash
- Head
Patchwork Helmet AR 4 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 85% of the time and takes about 22.6 per turn (about 38.3 without armor): with 60 health you last about 3 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.














