Thunderhead
Aerial predator that reads atmospheric pressure and field gradients hours before a storm forms, and hunts in the front of it. Strikes from altitude during discharge, when nothing on the ground is looking up.
Loot 5
Where to find it 99
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+59 more
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
From the game files (version 1.9c.261002-7b52a1d).
How to fight it
Armor that resists its attack Slash
Exploit its weakness Pierce
.30 Carbine Ammo Cartridge (T3)
.30-06 Ammo Cartridge (T3)
0.308 Ammo Cartridge (T3)
0.38 Ammo Cartridge (T3)
5.56mm Ammo Cartridge (T3)
7.62mm Ammo Cartridge (T3)
9mm Ammo Cartridge (T3)
.30 Carbine Ammo (T2 Upgraded)
.30 Carbine Ammo Cartridge (T2)
.30-06 Ammo (T2 Upgraded)
.30-06 Ammo Cartridge (T2)
0.308 Ammo (T2 Upgraded)Avoid this damage type Blunt
Its best defense (AR 11) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~49.4 damage per turn · hits 85% · 9 turns to kill
Bodyguard +
9mm Ammo Cartridge (T3)Pierce ~38.3 damage per turn · hits 90% · 12 turns to kill
Havoc +
5.56mm Ammo Cartridge (T3)Pierce ~37.4 damage per turn · hits 94% · 12 turns to kill
Armor against its attack Slash
- Head
Combat Leather Cap AR 7 - Chest
Combat Leather Jacket AR 7 - Legs
Combat Leather Pants AR 7
With this armor it hits 94% of the time and takes about 22.4 per turn (about 42.1 without armor): with 60 health you last about 3 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
Tasks
Portrait frames 2
Codex entry
- Entry 1
Dissection shows the body is not one animal but dozens of fused bats sharing vasculature, muscle, and sections of nervous tissue. Mineral-laced wing membranes accumulate strong triboelectric charge; discharge paths converge around the eyes and exposed teeth.
- Entry 2
Ranchers say Thunderheads arrive before the weather does. First the livestock crowd under roofs, then every loose hair stands up, then the bats come over the mesa in one black knot. The thunder usually follows.
- Entry 3
Institute weather stations recorded Thunderheads circling beneath clear skies while local electric fields climbed beyond storm values. Eleven minutes later the Scar brightened. No clouds formed, but every carcass recovered afterward carried fresh lightning burns.





















