Arcade Revenant
Gaming machine possessed by the spirit of its last player. Still thinks it's playing, but the game never ends. Drops coins when damaged - old habits die hard.
Loot 9
Corroded Coin MechanismJunk · T0100%
Digital Precision CoreResources · T125%
Pixel Processing MatrixResources · T125%5 caps
Shielded Power CablesResources · T125%70 caps
Computational Load BalancerResources · T110%10 caps
Prize Redemption TicketEscalation items · T15%
Engineering CacheContainers · T20.5% 1 in 200
Common Skin ContainerContainers · T10.1% 1 in 1,0004,449 caps
Rare Skin ContainerContainers · T10.01% 1 in 10,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 21
1,11Urban901,12Urban902,10Urban902,11Urban903,11Urban909,14Desert909,15Desert9010,13Mountains9010,15Desert9011,14Desert9011,15Mountains9017,2Urban90
Show 9 more spots
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
- Mountains
- -40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
- Urban
- +1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · Pistols +25% · SMGs +25% · Shotguns +25%
From the game files (version 2.4.261112-4cec7dd).
How to fight it
Armor that resists its attack Energy
Exploit its weakness Energy
Avoid this damage type Pierce
Its best defense (AR 3) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~67.9 damage per turn · hits 85% · 1 turn to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~61.5 damage per turn · hits 97% · 1 turn to kill
Bodyguard +
9mm Ammo Cartridge (T3)Pierce ~51.5 damage per turn · hits 90% · 2 turns to kill
Armor against its attack Energy
- Head
Combat Leather Cap AR 7 - Chest
Flux Suit AR 5 - Legs
Flux Leggings AR 5
With this armor it hits 90% of the time and takes about 1.8 per turn (about 16.1 without armor): with 60 health you last about 34 turns.
Best in the free version
Weapons
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~46.2 damage per turn · hits 94% · 2 turns to kill
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~43.7 damage per turn · hits 79% · 2 turns to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~35.4 damage per turn · hits 90% · 2 turns to kill
Armor against its attack Energy
- Head
Rider Cap AR 4 - Chest
Flux Suit AR 5 - Legs
Flux Leggings AR 5
With this armor it hits 90% of the time and takes about 1.8 per turn (about 16.1 without armor): with 60 health you last about 34 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
Tasks
Portrait frames 2
Codex entry
- Entry 1
The cabinet's logic boards show repeated soldering by no recognizable hand. Several integrated circuits have been replaced with components that did not exist before the war. The coin mechanism cycles independently of impact, dispensing currency from an empty hopper.
- Entry 2
An old wastelander rule: never put a quarter in one. The cabinet remembers being paid. A trader on the I-40 route fed a token to a dead machine on a dare. The next morning his wagon was missing.
- Entry 3
Patrols recovered a revenant whose screen displayed a single frame: a child's hand-drawn map of a settlement that does not exist on any record. When the cabinet was opened, the drawing was found inside, folded, in the coin tray.






















