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Enemy·Machines

WARDOG

Autonomous military unit designed for terrain no wheeled vehicle could hold. Decades without maintenance have degraded the chassis and not the targeting. Whatever criteria it uses to classify a target are no longer documented anywhere.

Loot 7

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 42

See every spot on the map

Show 28 more spots

+2 more

Urban
+1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · Pistols +25% · SMGs +25% · Shotguns +25%

From the game files (version 2.4.261112-4cec7dd).

How to fight it

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Rattlesnake + 12 Gauge Shell (T3)Blunt ~38.2 damage per turn · hits 97% · 10 turns to kill
  2. Sidewinder + 0.38 Ammo Cartridge (T3)Pierce ~33.4 damage per turn · hits 97% · 12 turns to kill
  3. Sunbreak + Anti-Personnel Rocket (T3)Explosive ~32.3 damage per turn · hits 97% · 12 turns to kill

Armor against its attack Energy

With this armor it hits 94% of the time and takes about 9.8 per turn (about 52.9 without armor): with 60 health you last about 7 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~23.6 damage per turn · hits 94% · 17 turns to kill
  2. Scorcher + Anti-Personnel Rocket (T2 Upgraded)Explosive ~23 damage per turn · hits 94% · 17 turns to kill
  3. Enforcer Handgun + 0.38 Ammo (T2 Upgraded)Pierce ~18.6 damage per turn · hits 94% · 21 turns to kill

Armor against its attack Energy

With this armor it hits 85% of the time and takes about 19.8 per turn (about 52.9 without armor): with 60 health you last about 4 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Tasks

Portrait frames 2

Codex entry

  1. Entry 1

    Recovered WARDOGs combine military hydraulics with an optical cluster assembled from multiple 1980s camera systems. The lenses track independently, yet feed a single targeting solution. Armor repairs span decades and include steel from civilian road signs.

  2. Entry 2

    Scavengers say a WARDOG never looks where it is walking. The camera cluster watches windows, rooftops, hands, and reflections while the legs pick their own path. If every lens turns toward one person, the shooting starts.

  3. Entry 3

    One disabled unit contained thirty-seven seconds of surviving magnetic tape. The footage shows its own patrol route under an unfamiliar night sky, then the same route empty and sunlit. Frame counters indicate both sequences were recorded simultaneously.

Open the codex entry

Same family 6