Scorcher
Shoulder-fired launcher for hardened targets. Single-shot system requiring reload between engagements. Explosive warheads deliver significant blast effect. Backblast zone demands careful tactical positioning.
Requirements
How to obtain
Crafted in recipes 1
Blueprint needed 1
Diagram: Scorcher invention Diagram: Scorcher
Crafting tree
Scorcher
Pipe Launcher
High Grade Steel×10
Steel×10
Iron Ingot×30
Iron Ore×60gathering Iron node · crafting Iron Ore
Coal×30gathering Coal node · crafting Coal
Chromite Ore×20gathering Chromite node
Enhanced Recoil Spring×10
Dense Muscle Fiber×20loot Inkbloat
Springs & Screws×40salvage Pre-War Garbage · processing Tongs, Sight Adjustment Tool +5
Simple Electronics×10salvage Pre-war Electronics
Springs & Screws×10salvage Pre-War Garbage · processing Tongs, Sight Adjustment Tool +5
Gun Oil×4
Simple Chemicals×20loot Giant Scorpion · salvage Pre-War Consumable
Manganese Ore×5gathering Manganese node · crafting Manganese Ore
Stabilized Chemical Reagent×5salvage Chemical Waste
Geiger Carapace Fragment×5loot Geiger Wasps · faction store Casa Roja
Total raw materials
Iron Ore×60gathering Iron node · crafting Iron Ore
Springs & Screws×50salvage Pre-War Garbage · processing Tongs, Sight Adjustment Tool +5
Coal×30gathering Coal node · crafting Coal
Chromite Ore×20gathering Chromite node
Dense Muscle Fiber×20loot Inkbloat
Simple Chemicals×20loot Giant Scorpion · salvage Pre-War Consumable
Simple Electronics×10salvage Pre-war Electronics
Geiger Carapace Fragment×5loot Geiger Wasps · faction store Casa Roja
Manganese Ore×5gathering Manganese node · crafting Manganese Ore
Stabilized Chemical Reagent×5salvage Chemical Waste
Uses the main recipe of each ingredient; items that can be gathered or looted count as raw materials. Output chances and alternative recipes are not considered.
Compatible ammunition
| Round | Tier | Damage | Type | Accuracy | Faction |
|---|---|---|---|---|---|
Anti-Personnel Rocket | T1 | 14–21 | Explosive | 0 | — |
Anti-Personnel Rocket (T2 Upgraded) | T2 | 21–39 | Explosive | 0 | — |
Anti-Personnel Rocket (T2) | T2 | 19–31 | Explosive | 0 | — |
Anti-Personnel Rocket (C) | T10 | 20–22 | Explosive | 0 | Casa Roja |
Anti-Personnel Rocket (R) | T10 | 18–24 | Explosive | 0 | Rangers |
Anti-Personnel Rocket (S) | T10 | 11–17 | Energy | 0 | Techno-Shamans |
Anti-Personnel Rocket (T) | T10 | 18–24 | Temporal | 0 | — |
A weapon accepts ammunition of its own tier or lower; faction ammunition fits any weapon (game guide).
Uses
Ingredient in recipes 1
| Recipe | Produces | Qty. | Facility |
|---|---|---|---|
| Diagram: Sunbreak | ×1 | Workshop lv 3 |
Market
How much to ask
Few sales so far: use these prices as a rough guide.
Calculate fees and how much you get →
Price history
lowest now 120,000 caps 0%high 120,000 capslow 120,000 caps
lowest now 120,000 caps 0%high 120,000 capslow 120,000 caps
lowest now 120,000 caps 0%high 120,000 capslow 120,000 caps
lowest now 120,000 caps 0%high 120,000 capslow 120,000 caps
rose fell moving average sale · Each candle shows the lowest price offered by players in the interval: open, high, low and close. Hover for details (times in UTC).
1 offer from players
Deconstruction (research)
Takes 1 min at a workshop, using
Deconstruction Kit. Gives research insights for inventions.
Tiers of this line
Each tier of this line has another name. Research turns the blueprint of one tier into the blueprint of the next.


















