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Enemy·Mutated fauna

Giant Scorpion

Heavily mutated arachnid specimen displaying significant exoskeletal thickening.

Loot 6

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 152

See every spot on the map

Show 28 more spots

+112 more

Desert
-20% movement speed · Miniguns +15% · Launchers +15%
Forest
-20% movement speed · +1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · SMGs +25% · Shotguns +25%
Hills
-20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
Mountains
-40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
River
-30% movement speed

From the game files (version 2.4.261112-4cec7dd).

How to fight it

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~67.9 damage per turn · hits 85% · 1 turn to kill
  2. Rattlesnake + 12 Gauge Shell (T3)Blunt ~64.4 damage per turn · hits 97% · 1 turn to kill
  3. Bodyguard + 9mm Ammo Cartridge (T3)Pierce ~51.5 damage per turn · hits 90% · 2 turns to kill

Armor against its attack Pierce

With this armor it hits 90% of the time and takes about 0.9 per turn (about 13 without armor): with 60 health you last about 67 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~49 damage per turn · hits 94% · 2 turns to kill
  2. Hellhound + 7.62mm Ammo (T2 Upgraded)Pierce ~43.7 damage per turn · hits 79% · 2 turns to kill
  3. Dustdevil Rifle + 5.56mm Ammo (T2 Upgraded)Pierce ~35.4 damage per turn · hits 90% · 2 turns to kill

Armor against its attack Pierce

With this armor it hits 85% of the time and takes about 1.4 per turn (about 13 without armor): with 60 health you last about 42 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Tasks

Portrait frames 2

Codex entry

  1. Entry 1

    Hydraulic fluid pressure in the walking legs measures three times higher than any documented arthropod. The pedipalps generate crushing force sufficient to deform salvaged steel plating. Institute biologists classify the musculature as "architecturally impossible" under standard evolutionary models.

  2. Entry 2

    Caravans crossing the eastern mesa learned to read the ground: if the sand is packed smooth in wide, sweeping arcs, a giant scorpion burrowed there recently. Old traders say you can tell how big it is by the radius of the curve. Some curves span entire campsites.

  3. Entry 3

    Techno-shaman oral tradition speaks of a "stone that walks" - a creature that was once part of the earth and chose to leave it. Their elders warn against killing one near a settlement as they say the earth notices when one stops moving.

Open the codex entry

Same family 7