Giant Scorpion
Heavily mutated arachnid specimen displaying significant exoskeletal thickening.
Loot 6
Chitin ScrapsJunk · T0100%
Biomechanical FluidResources · T125%90 caps
Hardened Chitin PlateResources · T125%500 caps
Simple ChemicalsMaterials · T125%
Common Skin ContainerContainers · T10.1% 1 in 1,0004,449 caps
Rare Skin ContainerContainers · T10.01% 1 in 10,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 152
0,4Plains900,5Plains900,6Plains901,20Desert901,21Hills902,18Desert902,19Desert902,21Desert903,9Mountains903,10Desert903,16Desert903,17Desert90
Show 28 more spots
3,18Desert903,20Desert903,21Desert904,9Hills904,10Desert904,15Desert904,16Desert904,21Desert905,9Desert905,10Desert905,11Desert905,15Desert905,16Desert905,22River606,3Forest906,4Forest906,8Mountains906,9Mountains906,10Mountains906,14Desert906,15Desert906,16Desert906,22River607,1Mountains807,2Mountains907,3Mountains907,4Forest907,9Hills90
+112 more
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
- Forest
- -20% movement speed · +1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · SMGs +25% · Shotguns +25%
- Hills
- -20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
- Mountains
- -40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
- River
- -30% movement speed
From the game files (version 2.4.261112-4cec7dd).
How to fight it
Armor that resists its attack Pierce
Exploit its weakness Blunt
Avoid this damage type Slash
Its best defense (AR 5) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~67.9 damage per turn · hits 85% · 1 turn to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~64.4 damage per turn · hits 97% · 1 turn to kill
Bodyguard +
9mm Ammo Cartridge (T3)Pierce ~51.5 damage per turn · hits 90% · 2 turns to kill
Armor against its attack Pierce
- Head
Operator Helmet AR 8 - Chest
Operator Vest AR 8 - Legs
Flux Leggings AR 4
With this armor it hits 90% of the time and takes about 0.9 per turn (about 13 without armor): with 60 health you last about 67 turns.
Best in the free version
Weapons
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~49 damage per turn · hits 94% · 2 turns to kill
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~43.7 damage per turn · hits 79% · 2 turns to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~35.4 damage per turn · hits 90% · 2 turns to kill
Armor against its attack Pierce
- Head
Tactical Helmet AR 5 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 85% of the time and takes about 1.4 per turn (about 13 without armor): with 60 health you last about 42 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
Tasks
Portrait frames 2
Codex entry
- Entry 1
Hydraulic fluid pressure in the walking legs measures three times higher than any documented arthropod. The pedipalps generate crushing force sufficient to deform salvaged steel plating. Institute biologists classify the musculature as "architecturally impossible" under standard evolutionary models.
- Entry 2
Caravans crossing the eastern mesa learned to read the ground: if the sand is packed smooth in wide, sweeping arcs, a giant scorpion burrowed there recently. Old traders say you can tell how big it is by the radius of the curve. Some curves span entire campsites.
- Entry 3
Techno-shaman oral tradition speaks of a "stone that walks" - a creature that was once part of the earth and chose to leave it. Their elders warn against killing one near a settlement as they say the earth notices when one stops moving.























