Small Scorpion
Juvenile arachnid with neurotoxic venom. Low threat level ideal for combat training. Harvested stingers useful in medicine and weapon crafting. Vulnerable to all damage types.
Loot 2
Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 6
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
From the game files (version 2.4.261112-4cec7dd).
How to fight it
Armor that resists its attack Pierce
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~83.2 damage per turn · hits 85% · 1 turn to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~67.3 damage per turn · hits 97% · 1 turn to kill
Havoc +
5.56mm Ammo Cartridge (T3)Pierce ~62.6 damage per turn · hits 94% · 1 turn to kill
Armor against its attack Pierce
- Head
Operator Helmet AR 8 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 85% of the time and takes about 0.8 per turn (about 5.4 without armor): with 60 health you last about 71 turns.
Best in the free version
Weapons
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~58 damage per turn · hits 79% · 1 turn to kill
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~51.8 damage per turn · hits 94% · 1 turn to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~46.2 damage per turn · hits 90% · 1 turn to kill
Armor against its attack Pierce
- Head
Tactical Helmet AR 5 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 85% of the time and takes about 0.8 per turn (about 5.4 without armor): with 60 health you last about 71 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
Tasks
Portrait frames 2
Codex entry
- Entry 1
Ultraviolet examination shows their exoskeletons fluoresce at a wavelength slightly outside the range of any known pre-war species. Institute researchers theorize the chitin molecular structure was altered by sustained exposure to an unclassified ambient energy source.
- Entry 2
Settlers near Prosperity tell a story about a trader who kept a scorpion in a jar on his belt for luck. Said it always pointed its claws toward water. Worked perfectly for years. Until one day it pointed straight up at the Scar and never moved again.
- Entry 3
Desert patrols report finding scorpions arranged in perfect concentric circles around certain rocks at dawn. The rocks themselves test normal: no heat, no magnetism, nothing measurable. Just ordinary stone.

















