Small Mutated Rat
Once timid scavengers of the old world, these twisted creatures inherited the wastes. Their beady eyes reflect generations of mutation, while their coarse hides bear witness to harsh survival. Approach with caution; desperation has made them bold.
Loot 6
Raw HideResources · T175%×29 caps
Mutated Rat MeatResources · T175%
Razor ToothResources · T150%1 caps
Acid-Resistant WhiskersResources · T15%2 caps
Common Skin ContainerContainers · T10.05% 1 in 2,0004,449 caps
Rare Skin ContainerContainers · T10.005% 1 in 20,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 150
3,2Plains903,7Mountains904,1Plains904,6Mountains904,7Mountains904,17Desert904,18Mountains904,19Desert904,20Desert905,6Hills905,7Mountains905,8Plains90
Show 28 more spots
5,17Desert905,18Mountains905,19Desert905,20Desert905,21Desert906,5Mountains906,6Mountains906,7Hills906,17Desert906,18Hills906,20Desert906,21River607,5Mountains907,18Desert907,19Desert907,20Desert907,21Desert908,1Mountains908,2Hills908,3Hills908,17Desert908,18Hills908,19Desert908,20Desert909,1Hills909,2Mountains909,3Mountains909,4Plains90
+110 more
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
- Hills
- -20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
- Mountains
- -40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
- River
- -30% movement speed
From the game files (version 2.4.261112-4cec7dd).
How to fight it
Armor that resists its attack Slash
Exploit its weakness Slash
Avoid this damage type Explosive
Its best defense (AR 2) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~78.1 damage per turn · hits 85% · 1 turn to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~64.4 damage per turn · hits 97% · 1 turn to kill
Havoc +
5.56mm Ammo Cartridge (T3)Pierce ~58.9 damage per turn · hits 94% · 1 turn to kill
Armor against its attack Slash
- Head
Combat Leather Cap AR 7 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 85% of the time and takes about 0.8 per turn (about 6.5 without armor): with 60 health you last about 71 turns.
Best in the free version
Weapons
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~53.2 damage per turn · hits 79% · 1 turn to kill
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~49 damage per turn · hits 94% · 1 turn to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~42.6 damage per turn · hits 90% · 1 turn to kill
Armor against its attack Slash
- Head
Patchwork Helmet AR 4 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 85% of the time and takes about 0.8 per turn (about 6.5 without armor): with 60 health you last about 71 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
Tasks
Portrait frames 2
Codex entry
- Entry 1
Field biologists document an unfamiliar chemical compound in their saliva. Mildly corrosive, with properties matching no known venom. Wounds from their bites scar in unusual geometric patterns that take months to fade.
- Entry 2
Traders on the southern routes say the rats won't cross certain dry riverbeds: an invisible line they refuse to pass. The traders started using those same paths. Safer that way.
- Entry 3
There's an old wastelander superstition: if the rats circle your camp at dusk but don't attack, something worse is coming by morning. No one can explain why, but experienced scavengers pack up and leave when it happens.


























