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Enemy·Mutated fauna

Small Mutated Rat

Once timid scavengers of the old world, these twisted creatures inherited the wastes. Their beady eyes reflect generations of mutation, while their coarse hides bear witness to harsh survival. Approach with caution; desperation has made them bold.

Loot 6

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 150

See every spot on the map

Show 28 more spots

+110 more

Desert
-20% movement speed · Miniguns +15% · Launchers +15%
Hills
-20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
Mountains
-40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
River
-30% movement speed

From the game files (version 2.4.261112-4cec7dd).

How to fight it

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~78.1 damage per turn · hits 85% · 1 turn to kill
  2. Rattlesnake + 12 Gauge Shell (T3)Blunt ~64.4 damage per turn · hits 97% · 1 turn to kill
  3. Havoc + 5.56mm Ammo Cartridge (T3)Pierce ~58.9 damage per turn · hits 94% · 1 turn to kill

Armor against its attack Slash

With this armor it hits 85% of the time and takes about 0.8 per turn (about 6.5 without armor): with 60 health you last about 71 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Hellhound + 7.62mm Ammo (T2 Upgraded)Pierce ~53.2 damage per turn · hits 79% · 1 turn to kill
  2. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~49 damage per turn · hits 94% · 1 turn to kill
  3. Dustdevil Rifle + 5.56mm Ammo (T2 Upgraded)Pierce ~42.6 damage per turn · hits 90% · 1 turn to kill

Armor against its attack Slash

With this armor it hits 85% of the time and takes about 0.8 per turn (about 6.5 without armor): with 60 health you last about 71 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Tasks

Portrait frames 2

Codex entry

  1. Entry 1

    Field biologists document an unfamiliar chemical compound in their saliva. Mildly corrosive, with properties matching no known venom. Wounds from their bites scar in unusual geometric patterns that take months to fade.

  2. Entry 2

    Traders on the southern routes say the rats won't cross certain dry riverbeds: an invisible line they refuse to pass. The traders started using those same paths. Safer that way.

  3. Entry 3

    There's an old wastelander superstition: if the rats circle your camp at dusk but don't attack, something worse is coming by morning. No one can explain why, but experienced scavengers pack up and leave when it happens.

Open the codex entry

Same family 7