Rad Stalker
Pack leader that survived the hottest zones. Smart enough to set ambushes and patient enough to wait days for the perfect moment. Other rad-runners follow its lead.
Loot 5
Irradiated ClawsJunk · T075%×10
Stalker's ReliquaryMaterials · T1100%10k caps
Common Skin ContainerContainers · T175%4,449 caps
Rare Skin ContainerContainers · T125%52.5k caps
Engineering CacheContainers · T25%Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Abilities
- Bleed
bleedparameters 15, 8 · range 1 · cooldown 5 turns
How to fight it
Armor that resists its attack Slash
Exploit its weakness Blunt
Avoid this damage type Pierce
Its best defense (AR 4) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Rattlesnake +
12 Gauge Shell (T3)Blunt ~64.4 damage per turn · hits 97% · 3 turns to kill
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~62.8 damage per turn · hits 85% · 3 turns to kill
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~49 damage per turn · hits 94% · 4 turns to kill
Armor against its attack Slash
- Head
Bastion Helmet AR 8 - Chest
Bastion Chestplate AR 8 - Legs
Bastion Legs Armor AR 8
With this armor it hits 100% of the time and takes about 1 per turn (about 14.6 without armor): with 60 health you last about 58 turns.
Best in the free version
Weapons
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~49 damage per turn · hits 94% · 4 turns to kill
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~39 damage per turn · hits 79% · 4 turns to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~31.8 damage per turn · hits 90% · 5 turns to kill
Armor against its attack Slash
- Head
Warden Helmet AR 5 - Chest
Flux Suit AR 4 - Legs
Warden Legs Armor AR 5
With this armor it hits 94% of the time and takes about 2.7 per turn (about 14.6 without armor): with 60 health you last about 23 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.




























