Geiger Wasps
A dense swarm of radiation-adapted wasps with metallic-green exoskeletons. Their enlarged stingers contain radioactive venom, and their bodies show visible radiation scarring across hardened carapaces.
Loot 11
Geiger NectarResources · T2100%200 caps
Irradiated Chitin PlateJunk · T2100%
Chitinous WebbingResources · T220%1,999 caps
Crystallized Wasp EnzymesResources · T220%
Geiger Carapace FragmentResources · T220%3,000 caps
Irradiated SacResources · T220%200 caps
Pheromone GlandEscalation items · T25%
Scarforged AlloyMaterials · T25%
Engineering CacheContainers · T21%
Common Skin ContainerContainers · T10.1% 1 in 1,0004,449 caps
Rare Skin ContainerContainers · T10.01% 1 in 10,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 100
3,24Hills304,23Desert305,23Desert306,23Desert307,23Desert308,23Hills309,23Desert3010,23Desert3011,24Hills3012,23Desert3017,25River3018,20Desert30
Show 28 more spots
18,24Desert3018,25Desert3019,20Desert3019,21Desert3019,25Desert3020,19Desert3020,20Desert3020,21Desert3021,20Desert3021,21Desert3022,20Desert3025,18Hills3026,16Hills3026,17Hills3026,18Hills3027,16Desert3027,17Plains3027,18Hills3028,0Mountains3028,1Mountains3028,2Mountains3028,15Desert3028,16Hills3028,17Hills3028,18Hills3029,3Mountains3029,19Hills3029,20Hills30
+60 more
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
- Hills
- -20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
- Mountains
- -40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
- River
- -30% movement speed
From the game files (version 2.4.261112-4cec7dd).
How to fight it
Armor that resists its attack Chemical
Exploit its weakness Explosive
Avoid this damage type Pierce
Its best defense (AR 6) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Rattlesnake +
12 Gauge Shell (T3)Blunt ~55.6 damage per turn · hits 97% · 3 turns to kill
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~52.7 damage per turn · hits 85% · 4 turns to kill
Bodyguard +
9mm Ammo Cartridge (T3)Pierce ~40.7 damage per turn · hits 90% · 4 turns to kill
Armor against its attack Chemical
- Head
Combat Leather Cap AR 8 - Chest
Combat Leather Jacket AR 8 - Legs
Combat Leather Pants AR 8
With this armor it hits 94% of the time and takes about 6.3 per turn (about 28.1 without armor): with 60 health you last about 10 turns.
Best in the free version
Weapons
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~40.6 damage per turn · hits 94% · 4 turns to kill
Scorcher +
Anti-Personnel Rocket (T2 Upgraded)Explosive ~29.6 damage per turn · hits 94% · 6 turns to kill
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~29.5 damage per turn · hits 79% · 6 turns to kill
Armor against its attack Chemical
- Head
Rider Cap AR 5 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 85% of the time and takes about 13 per turn (about 28.1 without armor): with 60 health you last about 5 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
Tasks
Portrait frames 2
Codex entry
- Entry 1
Swarm coordination occurs through audible clicks at three distinct frequencies, suggesting a tonal command structure. Specimens isolated from the swarm cease all activity within minutes and die. Institute entomologists have not located a queen in any captured nest.
- Entry 2
Settlers near the old missile testing grounds know the swarm avoids running water. They build their privies over irrigation ditches and sleep with the windows facing the canal. The ones who built on dry land aren't around to share advice.
- Entry 3
Techno-shaman recordings preserve a swarm's tonal pattern slowed to one-tenth speed. The sound resembles a human voice counting. The count never reaches a number above thirteen. It always begins at four.

















