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Enemy·Swarms

Geiger Wasps

A dense swarm of radiation-adapted wasps with metallic-green exoskeletons. Their enlarged stingers contain radioactive venom, and their bodies show visible radiation scarring across hardened carapaces.

Loot 11

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 100

See every spot on the map

Show 28 more spots

+60 more

Desert
-20% movement speed · Miniguns +15% · Launchers +15%
Hills
-20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
Mountains
-40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
River
-30% movement speed

From the game files (version 2.4.261112-4cec7dd).

How to fight it

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Rattlesnake + 12 Gauge Shell (T3)Blunt ~55.6 damage per turn · hits 97% · 3 turns to kill
  2. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~52.7 damage per turn · hits 85% · 4 turns to kill
  3. Bodyguard + 9mm Ammo Cartridge (T3)Pierce ~40.7 damage per turn · hits 90% · 4 turns to kill

Armor against its attack Chemical

With this armor it hits 94% of the time and takes about 6.3 per turn (about 28.1 without armor): with 60 health you last about 10 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~40.6 damage per turn · hits 94% · 4 turns to kill
  2. Scorcher + Anti-Personnel Rocket (T2 Upgraded)Explosive ~29.6 damage per turn · hits 94% · 6 turns to kill
  3. Hellhound + 7.62mm Ammo (T2 Upgraded)Pierce ~29.5 damage per turn · hits 79% · 6 turns to kill

Armor against its attack Chemical

With this armor it hits 85% of the time and takes about 13 per turn (about 28.1 without armor): with 60 health you last about 5 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Tasks

Portrait frames 2

Codex entry

  1. Entry 1

    Swarm coordination occurs through audible clicks at three distinct frequencies, suggesting a tonal command structure. Specimens isolated from the swarm cease all activity within minutes and die. Institute entomologists have not located a queen in any captured nest.

  2. Entry 2

    Settlers near the old missile testing grounds know the swarm avoids running water. They build their privies over irrigation ditches and sleep with the windows facing the canal. The ones who built on dry land aren't around to share advice.

  3. Entry 3

    Techno-shaman recordings preserve a swarm's tonal pattern slowed to one-tenth speed. The sound resembles a human voice counting. The count never reaches a number above thirteen. It always begins at four.

Open the codex entry

Same family 3