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Enemy·Swarms·Elite

Geiger Hornet Swarm

A coordinated swarm of oversized hornets exhibiting advanced radiation adaptation. Their crystalline exoskeleton patterns indicate prolonged exposure to high-level radioactive environments. Extremely difficult to damage with most known weapon types.

Loot 5

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

How to fight it

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Sunbreak + Anti-Personnel Rocket (T3)Explosive ~32.3 damage per turn · hits 97% · 8 turns to kill
  2. Scorcher + Anti-Personnel Rocket (T2 Upgraded)Explosive ~23 damage per turn · hits 94% · 10 turns to kill
  3. Pipe Launcher + Anti-Personnel Rocket (C)Explosive ~12.1 damage per turn · hits 90% · 20 turns to kill

Armor against its attack Chemical

With this armor it hits 94% of the time and takes about 11.5 per turn (about 34 without armor): with 60 health you last about 6 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Scorcher + Anti-Personnel Rocket (T2 Upgraded)Explosive ~23 damage per turn · hits 94% · 10 turns to kill
  2. Pipe Launcher + Anti-Personnel Rocket (C)Explosive ~12.1 damage per turn · hits 90% · 20 turns to kill
  3. Rattler + 7.62mm Ammo CartridgePierce ~4.7 damage per turn · hits 79% · 49 turns to kill

Armor against its attack Chemical

With this armor it hits 85% of the time and takes about 18.1 per turn (about 34 without armor): with 60 health you last about 4 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Summoned by

Same family 3