Geiger Hornet Swarm
A coordinated swarm of oversized hornets exhibiting advanced radiation adaptation. Their crystalline exoskeleton patterns indicate prolonged exposure to high-level radioactive environments. Extremely difficult to damage with most known weapon types.
Loot 5
Irradiated Chitin PlateJunk · T275%×10
Scarforged AlloyMaterials · T275%×10
Red Hornet VenomMaterials · T2100%
Yellow Hornet VenomMaterials · T2100%
Rare Skin ContainerContainers · T125%52.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
How to fight it
Armor that resists its attack Chemical
Exploit its weakness Explosive
Avoid this damage type Pierce
Its best defense (AR 50) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Sunbreak +
Anti-Personnel Rocket (T3)Explosive ~32.3 damage per turn · hits 97% · 8 turns to kill
Scorcher +
Anti-Personnel Rocket (T2 Upgraded)Explosive ~23 damage per turn · hits 94% · 10 turns to kill
Pipe Launcher +
Anti-Personnel Rocket (C)Explosive ~12.1 damage per turn · hits 90% · 20 turns to kill
Armor against its attack Chemical
- Head
Combat Leather Cap AR 8 - Chest
Combat Leather Jacket AR 8 - Legs
Combat Leather Pants AR 8
With this armor it hits 94% of the time and takes about 11.5 per turn (about 34 without armor): with 60 health you last about 6 turns.
Best in the free version
Weapons
Scorcher +
Anti-Personnel Rocket (T2 Upgraded)Explosive ~23 damage per turn · hits 94% · 10 turns to kill
Pipe Launcher +
Anti-Personnel Rocket (C)Explosive ~12.1 damage per turn · hits 90% · 20 turns to kill
Rattler +
7.62mm Ammo CartridgePierce ~4.7 damage per turn · hits 79% · 49 turns to kill
Armor against its attack Chemical
- Head
Rider Cap AR 5 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 85% of the time and takes about 18.1 per turn (about 34 without armor): with 60 health you last about 4 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.














