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Enemy·Mimics·Elite

Metamorph

Mature mimic specimen with an unstable body plan. It samples an approaching target and reorganizes its tissue mid-encounter, mirroring the distance and damage type of what it faces. Threat assessment is unreliable by design.

Loot 5

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Abilities

  • Mimic Damage mimic_damage parameters 1 · range 1 · cooldown 1 turn · windup 1 turn

How to fight it

Exploit its weakness Chemical

Nothing found.

Avoid this damage type Pierce

Its best defense (AR 4) is against this type.

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~62.8 damage per turn · hits 85% · 2 turns to kill
  2. Rattlesnake + 12 Gauge Shell (T3)Blunt ~58.5 damage per turn · hits 97% · 2 turns to kill
  3. Bodyguard + 9mm Ammo Cartridge (T3)Pierce ~47.9 damage per turn · hits 90% · 3 turns to kill

Armor against its attack Chemical

With this armor it hits 94% of the time and takes about 2.3 per turn (about 21.6 without armor): with 60 health you last about 26 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~43.4 damage per turn · hits 94% · 3 turns to kill
  2. Hellhound + 7.62mm Ammo (T2 Upgraded)Pierce ~39 damage per turn · hits 79% · 3 turns to kill
  3. Dustdevil Rifle + 5.56mm Ammo (T2 Upgraded)Pierce ~31.8 damage per turn · hits 90% · 4 turns to kill

Armor against its attack Chemical

With this armor it hits 85% of the time and takes about 7.4 per turn (about 21.6 without armor): with 60 health you last about 9 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Summoned by

Same family 2