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Enemy·Mimics

Mimic

Translucent predator that absorbed characteristics from countless meals. Its shifting form pulses with stolen biology while acidic secretions dissolve anything foolish enough to get close.

Loot 7

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 86

See every spot on the map

Show 28 more spots

+46 more

Desert
-20% movement speed · Miniguns +15% · Launchers +15%
Forest
-20% movement speed · +1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · SMGs +25% · Shotguns +25%
Hills
-20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
Mountains
-40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%

From the game files (version 2.4.261112-4cec7dd).

How to fight it

Exploit its weakness Chemical

Nothing found.

Avoid this damage type Blunt

Its best defense (AR 5) is against this type.

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~67.9 damage per turn · hits 85% · 1 turn to kill
  2. Rattlesnake + 12 Gauge Shell (T3)Blunt ~52.7 damage per turn · hits 97% · 1 turn to kill
  3. Bodyguard + 9mm Ammo Cartridge (T3)Pierce ~51.5 damage per turn · hits 90% · 1 turn to kill

Armor against its attack Chemical

With this armor it hits 94% of the time and takes about 0.9 per turn (about 13.8 without armor): with 60 health you last about 64 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Hellhound + 7.62mm Ammo (T2 Upgraded)Pierce ~43.7 damage per turn · hits 79% · 1 turn to kill
  2. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~37.7 damage per turn · hits 94% · 2 turns to kill
  3. Dustdevil Rifle + 5.56mm Ammo (T2 Upgraded)Pierce ~35.4 damage per turn · hits 90% · 2 turns to kill

Armor against its attack Chemical

With this armor it hits 97% of the time and takes about 1.7 per turn (about 13.8 without armor): with 60 health you last about 36 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Tasks

Portrait frames 2

Codex entry

  1. Entry 1

    Tissue samples contain genetic material from at least eleven distinct species, none integrated into a stable genome. The acidic mucous layer maintains a pH below 1.2 indefinitely without degrading the host membrane. The mechanism preventing autolysis remains unidentified.

  2. Entry 2

    Settlers near old gas stations check the shadows under abandoned cars before parking next to them. Children are taught to throw a rock first, then wait. If the rock makes a wet sound, the spot is bad.

  3. Entry 3

    Techno-shaman oral tradition holds that a mimic remembers everything it eats. An old recording, found on a cassette in a roadside cooler, captures one whispering softly the same six-digit number for nineteen minutes.

Open the codex entry

Same family 2