Paradox
A nightmarish fusion of multiple time-displaced individuals collapsed into one unstable entity. Reality itself seems uncomfortable around it. Observation reports mention the entity becomes more deadly the tougher the opponent's armor.
Loot 5
Chrono ResidueJunk · T275%×10
Scarforged AlloyMaterials · T275%×10
Red Paradox FragmentMaterials · T2100%30k caps
Yellow Paradox FragmentMaterials · T2100%
Rare Skin ContainerContainers · T125%52.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Abilities
- AR Based Attack
ar_based_attackparameters 1 · range 1 · cooldown 1 turn · windup 1 turn
How to fight it
Armor that resists its attack Energy
Exploit its weakness Slash
Avoid this damage type Energy
Its best defense (AR 5) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~62.8 damage per turn · hits 85% · 3 turns to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~55.6 damage per turn · hits 97% · 3 turns to kill
Bodyguard +
9mm Ammo Cartridge (T3)Pierce ~47.9 damage per turn · hits 90% · 4 turns to kill
Armor against its attack Energy
- Head
Quantum Visor AR 8 - Chest
Quantum Suit AR 8 - Legs
Quantum Leggings AR 8
With this armor it hits 97% of the time and takes about 1.3 per turn (about 17.2 without armor): with 60 health you last about 46 turns.
Best in the free version
Weapons
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~40.6 damage per turn · hits 94% · 4 turns to kill
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~39 damage per turn · hits 79% · 4 turns to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~31.8 damage per turn · hits 90% · 5 turns to kill
Armor against its attack Energy
- Head
Flux Visor AR 5 - Chest
Flux Suit AR 5 - Legs
Flux Leggings AR 5
With this armor it hits 90% of the time and takes about 2.9 per turn (about 17.2 without armor): with 60 health you last about 21 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.













