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Enemy·Temporal anomalies·Elite

Paradox

A nightmarish fusion of multiple time-displaced individuals collapsed into one unstable entity. Reality itself seems uncomfortable around it. Observation reports mention the entity becomes more deadly the tougher the opponent's armor.

Loot 5

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Abilities

  • AR Based Attack ar_based_attack parameters 1 · range 1 · cooldown 1 turn · windup 1 turn

How to fight it

Avoid this damage type Energy

Its best defense (AR 5) is against this type.

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~62.8 damage per turn · hits 85% · 3 turns to kill
  2. Rattlesnake + 12 Gauge Shell (T3)Blunt ~55.6 damage per turn · hits 97% · 3 turns to kill
  3. Bodyguard + 9mm Ammo Cartridge (T3)Pierce ~47.9 damage per turn · hits 90% · 4 turns to kill

Armor against its attack Energy

With this armor it hits 97% of the time and takes about 1.3 per turn (about 17.2 without armor): with 60 health you last about 46 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~40.6 damage per turn · hits 94% · 4 turns to kill
  2. Hellhound + 7.62mm Ammo (T2 Upgraded)Pierce ~39 damage per turn · hits 79% · 4 turns to kill
  3. Dustdevil Rifle + 5.56mm Ammo (T2 Upgraded)Pierce ~31.8 damage per turn · hits 90% · 5 turns to kill

Armor against its attack Energy

With this armor it hits 90% of the time and takes about 2.9 per turn (about 17.2 without armor): with 60 health you last about 21 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Summoned by

Same family 3