AFTERGLOWwiki Online · 5 v2.4.261112-4cec7dd Sign in
EN
Enemy·Temporal anomalies

Temporal Echo

A ghostly figure that flickers in and out of existence like a broken hologram. Wears faded 80s clothing and seems trapped between multiple moments in time.

Loot 9

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 28

See every spot on the map

Show 16 more spots
Desert
-20% movement speed · Miniguns +15% · Launchers +15%
Forest
-20% movement speed · +1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · SMGs +25% · Shotguns +25%
Hills
-20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
Marsh
-50% movement speed · SMGs +25% · Semi Auto Rifles +25% · Assault Rifles +25%
Mountains
-40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
Urban
+1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · Pistols +25% · SMGs +25% · Shotguns +25%

From the game files (version 2.4.261112-4cec7dd).

How to fight it

Avoid this damage type Energy

Its best defense (AR 6) is against this type.

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~57.8 damage per turn · hits 85% · 3 turns to kill
  2. Rattlesnake + 12 Gauge Shell (T3)Blunt ~52.7 damage per turn · hits 97% · 4 turns to kill
  3. Bodyguard + 9mm Ammo Cartridge (T3)Pierce ~44.3 damage per turn · hits 90% · 4 turns to kill

Armor against its attack Energy

With this armor it hits 94% of the time and takes about 3.7 per turn (about 24.3 without armor): with 60 health you last about 17 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~37.7 damage per turn · hits 94% · 5 turns to kill
  2. Hellhound + 7.62mm Ammo (T2 Upgraded)Pierce ~34.3 damage per turn · hits 79% · 5 turns to kill
  3. Dustdevil Rifle + 5.56mm Ammo (T2 Upgraded)Pierce ~28.2 damage per turn · hits 90% · 6 turns to kill

Armor against its attack Energy

With this armor it hits 85% of the time and takes about 8.1 per turn (about 24.3 without armor): with 60 health you last about 8 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Tasks

Portrait frames 2

Codex entry

  1. Entry 1

    Field measurements show local time dilation of plus or minus four seconds within a two-meter radius. The figure casts no consistent shadow. Photographs taken in burst show eleven of the same instant before any motion is recorded. The subject is biologically alive.

  2. Entry 2

    A trader on the I-25 route claims she met the same echo three times. Each time it was younger. The third time it was a child who didn't recognize her, but who carried a photograph of her face in its pocket.

  3. Entry 3

    A scavenger's journal recovered near Truth or Consequences ends mid-entry: "Met one today. It handed me this notebook and said I'd dropped it. The handwriting is mine. I haven't started writing in it yet."

Open the codex entry

Same family 3