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Enemy·Temporal anomalies·Elite

Unfinished Scream

How to fight it

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Rattlesnake + 12 Gauge Shell (T3)Blunt ~49.8 damage per turn · hits 97% · 9 turns to kill
  2. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~42.4 damage per turn · hits 85% · 10 turns to kill
  3. Sidewinder + 0.38 Ammo Cartridge (T3)Pierce ~38.2 damage per turn · hits 97% · 11 turns to kill

Armor against its attack Energy

With this armor it hits 94% of the time and takes about 25 per turn (about 47.5 without armor): with 60 health you last about 3 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~34.9 damage per turn · hits 94% · 12 turns to kill
  2. Scorcher + Anti-Personnel Rocket (T2 Upgraded)Explosive ~24.9 damage per turn · hits 94% · 17 turns to kill
  3. Enforcer Handgun + 0.38 Ammo (T2 Upgraded)Pierce ~23.3 damage per turn · hits 94% · 18 turns to kill

Armor against its attack Energy

With this armor it hits 85% of the time and takes about 27.9 per turn (about 47.5 without armor): with 60 health you last about 3 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Same family 3