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Enemy·Temporal anomalies

Chrono-Wraith

Anomalous entity with no confirmed biology, mass or origin. Contact is survivable; measurement is not, since instruments return different values each pass. Harvested fragments remain useful precisely because nobody can explain them.

Loot 7

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 65

See every spot on the map

Show 28 more spots

+25 more

Desert
-20% movement speed · Miniguns +15% · Launchers +15%
Mountains
-40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
River
-30% movement speed
Urban
+1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · Pistols +25% · SMGs +25% · Shotguns +25%

From the game files (version 2.4.261112-4cec7dd).

How to fight it

Armor that resists its attack Explosive

Nothing found.

Avoid this damage type Energy

Its best defense (AR 11) is against this type.

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Rattlesnake + 12 Gauge Shell (T3)Blunt ~49.8 damage per turn · hits 97% · 6 turns to kill
  2. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~42.4 damage per turn · hits 85% · 7 turns to kill
  3. Sidewinder + 0.38 Ammo Cartridge (T3)Pierce ~38.2 damage per turn · hits 97% · 8 turns to kill

Armor against its attack Explosive

With this armor it hits 94% of the time and takes about 25.1 per turn (about 44.8 without armor): with 60 health you last about 3 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~34.9 damage per turn · hits 94% · 9 turns to kill
  2. Scorcher + Anti-Personnel Rocket (T2 Upgraded)Explosive ~24.9 damage per turn · hits 94% · 12 turns to kill
  3. Enforcer Handgun + 0.38 Ammo (T2 Upgraded)Pierce ~23.3 damage per turn · hits 94% · 13 turns to kill

Armor against its attack Explosive

With this armor it hits 85% of the time and takes about 28.2 per turn (about 44.8 without armor): with 60 health you last about 3 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Tasks

Portrait frames 2

Codex entry

  1. Entry 1

    Spectral analysis finds no ordinary combustion products in the surrounding flame. Oxygen levels remain unchanged, while exposed tissue stays at the same stage of carbonization for hours.

  2. Entry 2

    Patrols describe hearing rifle fire seconds before a Chrono-Wraith appears. Shell casings hang motionless around it, hot to the touch but never cooling. One Ranger marked a casing with chalk. It was still there three weeks later.

  3. Entry 3

    A pre-war cassette recovered near an old relay station contains forty seconds of shouting in Russian beneath heavy static. Analysis places the recording date two years before the war. One voice repeatedly gives coordinates in the American Southwest.

Open the codex entry

Same family 3