Forgotten Eclipse
Heavy ordnance specialists deployed against fortified positions and vehicles. Fire is directed at structures rather than the people inside them.
Loot 12
DensewoodResources · T375%×151,000 caps
Sotol FiberResources · T375%×15
Decohered DustJunk · T3100%×2
Combat Auto-InjectorResources · T375%×2
Unlabeled AmpoulesResources · T375%×2100 caps
Field Suture KitResources · T375%
Engineering NotesMaterials · T133%1,000 caps
Military Field GuideMaterials · T133%1,000 caps
Wilderness JournalMaterials · T133%1,000 caps
Scar-Touched DiamondResources · T32.5%
Common Skin ContainerContainers · T10.1% 1 in 1,0004,449 caps
Rare Skin ContainerContainers · T10.01% 1 in 10,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 2
- Raider Camp
- every weapon −10%
From the game files (version 2.4.261112-4cec7dd).
Equipment
How to fight it
Armor that resists its attack Explosive
Nothing found.
Exploit its weakness Blunt
Avoid this damage type Energy
Its best defense (AR 13) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Rattlesnake +
12 Gauge Shell (T3)Blunt ~44 damage per turn · hits 97% · 12 turns to kill
Sidewinder +
0.38 Ammo Cartridge (T3)Pierce ~36.3 damage per turn · hits 97% · 14 turns to kill
Sunbreak +
Anti-Personnel Rocket (T3)Explosive ~32.3 damage per turn · hits 97% · 16 turns to kill
Armor against its attack Explosive
- Head
Combat Leather Cap AR 7 - Chest
Combat Leather Jacket AR 7 - Legs
Combat Leather Pants AR 7
With this armor it hits 97% of the time and takes about 19.9 per turn (about 79.3 without armor): with 60 health you last about 4 turns.
Best in the free version
Weapons
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~29.3 damage per turn · hits 94% · 18 turns to kill
Scorcher +
Anti-Personnel Rocket (T2 Upgraded)Explosive ~23 damage per turn · hits 94% · 22 turns to kill
Enforcer Handgun +
0.38 Ammo (T2 Upgraded)Pierce ~21.4 damage per turn · hits 94% · 24 turns to kill
Armor against its attack Explosive
- Head
Rider Cap AR 4 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 90% of the time and takes about 36.9 per turn (about 79.3 without armor): with 60 health you last about 2 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
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