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Enemy·Humans

Forgotten Eclipse

Heavy ordnance specialists deployed against fortified positions and vehicles. Fire is directed at structures rather than the people inside them.

Loot 12

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 2

See every spot on the map

Raider Camp
every weapon −10%

From the game files (version 2.4.261112-4cec7dd).

Equipment

How to fight it

Armor that resists its attack Explosive

Nothing found.

Avoid this damage type Energy

Its best defense (AR 13) is against this type.

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Rattlesnake + 12 Gauge Shell (T3)Blunt ~44 damage per turn · hits 97% · 12 turns to kill
  2. Sidewinder + 0.38 Ammo Cartridge (T3)Pierce ~36.3 damage per turn · hits 97% · 14 turns to kill
  3. Sunbreak + Anti-Personnel Rocket (T3)Explosive ~32.3 damage per turn · hits 97% · 16 turns to kill

Armor against its attack Explosive

With this armor it hits 97% of the time and takes about 19.9 per turn (about 79.3 without armor): with 60 health you last about 4 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~29.3 damage per turn · hits 94% · 18 turns to kill
  2. Scorcher + Anti-Personnel Rocket (T2 Upgraded)Explosive ~23 damage per turn · hits 94% · 22 turns to kill
  3. Enforcer Handgun + 0.38 Ammo (T2 Upgraded)Pierce ~21.4 damage per turn · hits 94% · 24 turns to kill

Armor against its attack Explosive

With this armor it hits 90% of the time and takes about 36.9 per turn (about 79.3 without armor): with 60 health you last about 2 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Same family 22