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Enemy·Humans

Scrapper Supervisor

Senior pit authority within a scrapper crew. Suppresses entire approaches with sustained fire, advancing at walking pace behind it. Elevated endurance permits operating crew-served weapons without a loader.

Loot 9

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 2

See every spot on the map

Raider Camp
every weapon −10%

From the game files (version 2.4.261112-4cec7dd).

Equipment

How to fight it

Avoid this damage type Pierce

Its best defense (AR 12) is against this type.

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Rattlesnake + 12 Gauge Shell (T3)Blunt ~41.1 damage per turn · hits 97% · 12 turns to kill
  2. Sidewinder + 0.38 Ammo Cartridge (T3)Pierce ~34.4 damage per turn · hits 97% · 14 turns to kill
  3. Sunbreak + Anti-Personnel Rocket (T3)Explosive ~33.2 damage per turn · hits 97% · 14 turns to kill

Armor against its attack Pierce

With this armor it hits 97% of the time and takes about 12.9 per turn (about 57.5 without armor): with 60 health you last about 5 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~26.5 damage per turn · hits 94% · 18 turns to kill
  2. Scorcher + Anti-Personnel Rocket (T2 Upgraded)Explosive ~23.9 damage per turn · hits 94% · 20 turns to kill
  3. Enforcer Handgun + 0.38 Ammo (T2 Upgraded)Pierce ~19.5 damage per turn · hits 94% · 24 turns to kill

Armor against its attack Pierce

With this armor it hits 90% of the time and takes about 26.8 per turn (about 57.5 without armor): with 60 health you last about 3 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Same family 22