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Enemy·Humans

Iron Wolf Shank

Close-quarters specialist who has earned full pack name. Small, fast, and already past your guard by the time you notice them. The pack keeps them around to deal with anyone who thinks the Wolves fight fair.

Loot 9

Each item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.

Where to find it 14

See every spot on the map

Desert
-20% movement speed · Miniguns +15% · Launchers +15%
Hills
-20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
Marsh
-50% movement speed · SMGs +25% · Semi Auto Rifles +25% · Assault Rifles +25%
Raider Camp
every weapon −10%
Urban
+1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · Pistols +25% · SMGs +25% · Shotguns +25%

From the game files (version 2.4.261112-4cec7dd).

Equipment

How to fight it

Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.

Best gear against it

Overall

Weapons

  1. Grinder + 7.62mm Ammo Cartridge (T3)Pierce ~78.1 damage per turn · hits 85% · 3 turns to kill
  2. Rattlesnake + 12 Gauge Shell (T3)Blunt ~61.5 damage per turn · hits 97% · 3 turns to kill
  3. Havoc + 5.56mm Ammo Cartridge (T3)Pierce ~58.9 damage per turn · hits 94% · 4 turns to kill

Armor against its attack Slash

With this armor it hits 97% of the time and takes about 4.8 per turn (about 24.1 without armor): with 60 health you last about 13 turns.

Simulate fights with this gear

Best in the free version

Weapons

  1. Hellhound + 7.62mm Ammo (T2 Upgraded)Pierce ~53.2 damage per turn · hits 79% · 4 turns to kill
  2. Trenchsweep Shotgun + 12 Gauge Shell (T2 Upgraded)Blunt ~46.2 damage per turn · hits 94% · 4 turns to kill
  3. Dustdevil Rifle + 5.56mm Ammo (T2 Upgraded)Pierce ~42.6 damage per turn · hits 90% · 5 turns to kill

Armor against its attack Slash

With this armor it hits 90% of the time and takes about 10.3 per turn (about 24.1 without armor): with 60 health you last about 6 turns.

Simulate fights with this gear

Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.

Same family 22