Iron Wolf Breacher
Entry specialists deployed to clear structures and fortified positions. Reinforced hide armor absorbs close-range return fire. Preferred role in caravan ambushes and settlement raids.
Loot 11
Advanced Circuit BoardResources · T275%×55 caps
Burned Circuit ModuleJunk · T2100%
Improvised Stim InjectorResources · T275%299 caps
Unmarked PillsResources · T275%1 caps
EmeraldResources · T210%20k caps
Breacher Shotgun - Wolves 01%
Rider Cap - Wolves 01%
Rider Jacket - Wolves 01%
Rider Pants - Wolves 01%
Common Skin ContainerContainers · T10.1% 1 in 1,0004,449 caps
Rare Skin ContainerContainers · T10.01% 1 in 10,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 5
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
- River
- -30% movement speed
From the game files (version 2.4.261112-4cec7dd).
Equipment
How to fight it
Armor that resists its attack Blunt
Exploit its weakness Pierce
.30 Carbine Ammo Cartridge (T3)
.30-06 Ammo Cartridge (T3)
0.308 Ammo Cartridge (T3)
0.38 Ammo Cartridge (T3)
5.56mm Ammo Cartridge (T3)
7.62mm Ammo Cartridge (T3)
9mm Ammo Cartridge (T3)
.30 Carbine Ammo (T2 Upgraded)
.30 Carbine Ammo Cartridge (T2)
.30-06 Ammo (T2 Upgraded)
.30-06 Ammo Cartridge (T2)
0.308 Ammo (T2 Upgraded)Avoid this damage type Chemical
Its best defense (AR 4) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~73 damage per turn · hits 85% · 3 turns to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~58.5 damage per turn · hits 97% · 4 turns to kill
Havoc +
5.56mm Ammo Cartridge (T3)Pierce ~55.1 damage per turn · hits 94% · 4 turns to kill
Armor against its attack Blunt
- Head
Combat Leather Cap AR 7 - Chest
Combat Leather Jacket AR 7 - Legs
Combat Leather Pants AR 7
With this armor it hits 97% of the time and takes about 7.6 per turn (about 27.6 without armor): with 60 health you last about 8 turns.
Best in the free version
Weapons
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~48.5 damage per turn · hits 79% · 4 turns to kill
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~43.4 damage per turn · hits 94% · 5 turns to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~39 damage per turn · hits 90% · 5 turns to kill
Armor against its attack Blunt
- Head
Warden Helmet AR 6 - Chest
Warden Chestplate AR 6 - Legs
Warden Legs Armor AR 6
With this armor it hits 100% of the time and takes about 12.6 per turn (about 27.6 without armor): with 60 health you last about 5 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
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