Forgotten Shade
Close-quarters specialists who move through ruins without sound, as though working from memory. Withdraw the moment an engagement turns against them, and are rarely found afterward.
Loot 6
DensewoodResources · T375%×51,000 caps
Combat Auto-InjectorResources · T375%×2
Unlabeled AmpoulesResources · T375%×2100 caps
Field Suture KitResources · T375%
Common Skin ContainerContainers · T10.1% 1 in 1,0004,449 caps
Rare Skin ContainerContainers · T10.01% 1 in 10,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 25
12,29Hills1013,29Desert1013,30Hills1014,29Hills1034,29Hills1034,30Desert1035,29Hills1035,30Ruins1035,31Desert1036,28Desert1036,29Ruins1036,30Ruins10
Show 13 more spots
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
- Hills
- -20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
- Mountains
- -40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
From the game files (version 2.4.261112-4cec7dd).
Equipment
How to fight it
Armor that resists its attack Slash
Exploit its weakness Energy
Avoid this damage type Blunt
Its best defense (AR 8) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~52.7 damage per turn · hits 85% · 8 turns to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~44 damage per turn · hits 97% · 9 turns to kill
Bodyguard +
9mm Ammo Cartridge (T3)Pierce ~40.7 damage per turn · hits 90% · 10 turns to kill
Armor against its attack Slash
- Head
Combat Leather Cap AR 7 - Chest
Combat Leather Jacket AR 7 - Legs
Combat Leather Pants AR 7
With this armor it hits 97% of the time and takes about 19.9 per turn (about 40.2 without armor): with 60 health you last about 4 turns.
Best in the free version
Weapons
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~29.5 damage per turn · hits 79% · 13 turns to kill
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~29.3 damage per turn · hits 94% · 13 turns to kill
Scorcher +
Anti-Personnel Rocket (T2 Upgraded)Explosive ~26.8 damage per turn · hits 94% · 15 turns to kill
Armor against its attack Slash
- Head
Patchwork Helmet AR 4 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 90% of the time and takes about 24.4 per turn (about 40.2 without armor): with 60 health you last about 3 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
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