Wolf Gunner
Ranged support operating in close-to-mid engagement bands. Trusted with one of the pack's working guns, which makes them halfway respectable by Wolf standards.
Loot 14
12 Gauge ShellAmmunition · T1100%×5
Basic PaperMaterials · T1100%
InkMaterials · T150%500 caps
Gun OilMaterials · T140%
Bloodied RagsResources · T120%
Crude Stim VialResources · T120%
Enhanced Recoil SpringResources · T120%
Pilfered PainkillersResources · T120%
Short BarrelMaterials · T120%100 caps
Short FrameMaterials · T120%
Tanned LeatherMaterials · T120%
Diagram: Breacher ShotgunWeapon diagrams · T12%500 caps
Common Skin ContainerContainers · T10.1% 1 in 1,0004,449 caps
Rare Skin ContainerContainers · T10.01% 1 in 10,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 7
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
- Hills
- -20% movement speed · Bolt Action Rifles +25% · Semi Auto Rifles +25% · Assault Rifles +25% · Sniper Rifles +25%
- Urban
- +1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · Pistols +25% · SMGs +25% · Shotguns +25%
From the game files (version 2.4.261112-4cec7dd).
Equipment
How to fight it
Armor that resists its attack Pierce
Exploit its weakness Blunt
Avoid this damage type Explosive
Its best defense (AR 3) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~73 damage per turn · hits 85% · 2 turns to kill
Rattlesnake +
12 Gauge Shell (T3)Blunt ~64.4 damage per turn · hits 97% · 2 turns to kill
Havoc +
5.56mm Ammo Cartridge (T3)Pierce ~55.1 damage per turn · hits 94% · 2 turns to kill
Armor against its attack Pierce
- Head
Operator Helmet AR 8 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 90% of the time and takes about 1.8 per turn (about 16.1 without armor): with 60 health you last about 34 turns.
Best in the free version
Weapons
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~49 damage per turn · hits 94% · 2 turns to kill
Hellhound +
7.62mm Ammo (T2 Upgraded)Pierce ~48.5 damage per turn · hits 79% · 2 turns to kill
Dustdevil Rifle +
5.56mm Ammo (T2 Upgraded)Pierce ~39 damage per turn · hits 90% · 3 turns to kill
Armor against its attack Pierce
- Head
Tactical Helmet AR 5 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 90% of the time and takes about 1.8 per turn (about 16.1 without armor): with 60 health you last about 34 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
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