Forgotten Witness
Overwatch role tasked with observing an engagement as much as ending it. Precision fire at extended range, frequently opening only after the outcome is already settled.
Loot 8
DensewoodResources · T375%×121,000 caps
Sotol FiberResources · T375%×10
Decohered DustJunk · T3100%×2
Combat Auto-InjectorResources · T375%×2
Unlabeled AmpoulesResources · T375%×2100 caps
Field Suture KitResources · T375%
Common Skin ContainerContainers · T10.1% 1 in 1,0004,449 caps
Rare Skin ContainerContainers · T10.01% 1 in 10,00052.5k capsEach item rolls on its own every time you defeat this enemy, in the amount shown. Chances as the game publishes them.
Where to find it 13
10,38Mountains1010,39Desert1011,38Mountains1011,39Raider Camp2012,38Mountains1012,39Desert1043,7Forest1043,8Forest1044,6River1044,7Raider Camp2044,8Forest1045,7River1045,8River10
- Desert
- -20% movement speed · Miniguns +15% · Launchers +15%
- Forest
- -20% movement speed · +1 armor rating (cover) · Blunt Melee +25% · Sharp Melee +25% · SMGs +25% · Shotguns +25%
- Mountains
- -40% movement speed · Bolt Action Rifles +15% · Sniper Rifles +15%
- Raider Camp
- every weapon −10%
- River
- -30% movement speed
From the game files (version 2.4.261112-4cec7dd).
Equipment
How to fight it
Armor that resists its attack Pierce
Exploit its weakness Blunt
Avoid this damage type Energy
Its best defense (AR 12) is against this type.
Suggestions computed from damage types, following the game guide: every armor and enemy has a best and a worst defense.
Best gear against it
Overall
Weapons
Rattlesnake +
12 Gauge Shell (T3)Blunt ~46.9 damage per turn · hits 97% · 10 turns to kill
Grinder +
7.62mm Ammo Cartridge (T3)Pierce ~37.3 damage per turn · hits 85% · 13 turns to kill
Sidewinder +
0.38 Ammo Cartridge (T3)Pierce ~37.3 damage per turn · hits 97% · 13 turns to kill
Armor against its attack Pierce
- Head
Operator Helmet AR 8 - Chest
Operator Vest AR 8 - Legs
Operator Pants AR 8
With this armor it hits 97% of the time and takes about 17 per turn (about 40.2 without armor): with 60 health you last about 4 turns.
Best in the free version
Weapons
Trenchsweep Shotgun +
12 Gauge Shell (T2 Upgraded)Blunt ~32.1 damage per turn · hits 94% · 15 turns to kill
Scorcher +
Anti-Personnel Rocket (T2 Upgraded)Explosive ~23.9 damage per turn · hits 94% · 20 turns to kill
Enforcer Handgun +
0.38 Ammo (T2 Upgraded)Pierce ~22.3 damage per turn · hits 94% · 21 turns to kill
Armor against its attack Pierce
- Head
Tactical Helmet AR 5 - Chest
Flux Suit AR 4 - Legs
Flux Leggings AR 4
With this armor it hits 90% of the time and takes about 23.5 per turn (about 40.2 without armor): with 60 health you last about 3 turns.
The best you can use
Sign in and set up your character to see the best gear you can use.
Estimate with the game's fight rules: 2d10 plus accuracy against a defense of 6 plus armor modifiers; a critical hit (two tens or 10 over the defense) deals ×1.5; damage minus the armor for that damage type, at least 1 per hit; base health 60; a turn every 10 s. Natural defense, skill bonuses, range and terrain are left out.
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